Search found 122 matches
- Fri Apr 20, 2018 11:13 pm
- Forum: Map Testing
- Topic: Dummy IQ by fikmesån [Dummy]
- Replies: 21
- Views: 24259
Re: Dummy IQ by fikmesån [Dummy]
Have tested the map,
'' Error ''
-The idea to use a ''bug'' could be creative, but it should be not a way to finish a part/map.
-The parts with ''bugs'' has to be changed.
-Map should be longer (3-4 more parts),do not use the same part ''idea'' in ur map.
Summary
This map should be not ...
- Fri Apr 13, 2018 6:04 pm
- Forum: Map Testing
- Topic: Dummy IQ by fikmesån [Dummy]
- Replies: 21
- Views: 24259
Re: Dummy IQ by fikmesån [Dummy]
Have tested the map,
'' Error ''
-The idea to use a ''bug'' could be creative, but it should be not a way to finish a part/map.
-The parts with ''bugs'' has to be changed.
-Map should be longer (3-4 more parts),do not use the same part ''idea'' in ur map.
Summary
This map should be not get ...
'' Error ''
-The idea to use a ''bug'' could be creative, but it should be not a way to finish a part/map.
-The parts with ''bugs'' has to be changed.
-Map should be longer (3-4 more parts),do not use the same part ''idea'' in ur map.
Summary
This map should be not get ...
- Wed Feb 14, 2018 10:14 pm
- Forum: Player Introductions
- Topic: Goodbye!
- Replies: 11
- Views: 10219
Goodbye!
Dear Ddnet,
.This is my last comment on DDnet.
I also wanted to take this opportunity to say goodbye to the community. I want to thank the tees for having such a great time.
I have to apologize to the testing team, for the fact that I
was such a bad/lazy tester.
Have a nice game and keep your tail ...
.This is my last comment on DDnet.
I also wanted to take this opportunity to say goodbye to the community. I want to thank the tees for having such a great time.
I have to apologize to the testing team, for the fact that I
was such a bad/lazy tester.
Have a nice game and keep your tail ...
- Wed Nov 22, 2017 9:14 pm
- Forum: General Help
- Topic: How do you make the map bigger in the map maker?
- Replies: 23
- Views: 12520
Re: How do you make the map bigger in the map maker?
Deku have you find it out, how make a map bigger?
i would also recommend you to read some
map tutorials like:
viewtopic.php?f=16&t=2427
i would also recommend you to read some
map tutorials like:
viewtopic.php?f=16&t=2427
- Wed Nov 01, 2017 10:01 pm
- Forum: Map Testing
- Topic: Binary by Pulsar [Insane]
- Replies: 42
- Views: 43913
Re: Binary by Pulsar [Insane]
The map should get released.
The map is hard and can frustrate in some moments.
But you should give it a try. Maybe you have fun.
From my side there are no bugs.
The map is hard and can frustrate in some moments.
But you should give it a try. Maybe you have fun.
From my side there are no bugs.
- Thu Oct 12, 2017 5:36 pm
- Forum: Map Testing
- Topic: Binary by Pulsar [Insane]
- Replies: 42
- Views: 43913
Re: Binary by Pulsar [Insane]
Soo what are the good reaons, why the map should be released?
- It is not faily?
-These Parts are creativ? even the time perfect parts?
- The design of the map?
-You can train this map to be better?
-You can save and this map and play it for the next day?
-Playing the parts with entities on tune ...
- It is not faily?
-These Parts are creativ? even the time perfect parts?
- The design of the map?
-You can train this map to be better?
-You can save and this map and play it for the next day?
-Playing the parts with entities on tune ...
- Sat Oct 07, 2017 9:29 pm
- Forum: Map Testing
- Topic: Magikarp by Warto [Moderate]
- Replies: 14
- Views: 12588
Re: Magikarp by Warto [Moderate]
Tested the map.
There are creative parts and the map idea of a pokemon sounds cool aswell.
but
I think this map is a bit to hard to be moderate.
At some points gets pretty faily at end, and makes it unbalanced, i suggest to make the map a bit less faily
The drag parts are okay but a bit (annoying ...
There are creative parts and the map idea of a pokemon sounds cool aswell.
but
I think this map is a bit to hard to be moderate.
At some points gets pretty faily at end, and makes it unbalanced, i suggest to make the map a bit less faily
The drag parts are okay but a bit (annoying ...
- Wed Oct 04, 2017 9:31 pm
- Forum: Map Testing
- Topic: Freeze world by Black widdow [Moderate]
- Replies: 5
- Views: 3041
Re: Freeze world by Black widdow [Moderate]
Tested the map with some dude.
Have to agree with deeper.
the map has Bad parts,
it looks so uncreativ.
The parts itself looks Like you mapped in 5 minutes, and didnt tested, that meight could work.
some tele are missing.
the map gets fast boring and should not get released in ddnet.
That all ...
Have to agree with deeper.
the map has Bad parts,
it looks so uncreativ.
The parts itself looks Like you mapped in 5 minutes, and didnt tested, that meight could work.
some tele are missing.
the map gets fast boring and should not get released in ddnet.
That all ...
- Sat Jul 22, 2017 5:25 pm
- Forum: Staff Applications
- Topic: Application as mod/admin on GER
- Replies: 35
- Views: 26613
Re: Application as mod/admin on GER
Well after you started this useless trolls, ass moves.
That is harder to believe you, that you will be a ''good'' mod.
The application is good, no doubt,
but i think there needs time to give you a permission as mod.
It can be, that you will start trolling again, or wait in the end of a map and ...
That is harder to believe you, that you will be a ''good'' mod.
The application is good, no doubt,
but i think there needs time to give you a permission as mod.
It can be, that you will start trolling again, or wait in the end of a map and ...
- Sat Jul 22, 2017 4:41 pm
- Forum: General Help
- Topic: DDNet.exe - Entry Point Not Found
- Replies: 10
- Views: 6382
Re: DDNet.exe - Entry Point Not Found
Yes it works with this 2 whater ever they are.
Thanks a lot, but what was the problem of this, i still dont understand.
Thanks a lot, but what was the problem of this, i still dont understand.