Search found 10 matches
Re: Epix bug
Yeah, people have definitely used it at least in first few.
Epix bug
The problem is that doors are opened BEFORE the start line.
You can easily skip some parts with teams this way as mentioned by deen:
http://forum.ddnet.tw/viewtopic.php?f=1 ... oors#p2485
You can easily skip some parts with teams this way as mentioned by deen:
http://forum.ddnet.tw/viewtopic.php?f=1 ... oors#p2485
- Fri Nov 28, 2014 10:00 pm
- Forum: Map Bugs
- Topic: [bugs] Plue by Hake and Tuna
- Replies: 6
- Views: 1883
Re: [bugs] Plue by Hake and Tuna
At the second one it tps back behind the jetpack remove line so it removes jetpack as you go through it :V
- Fri Nov 28, 2014 9:51 pm
- Forum: Map Bugs
- Topic: [bugs] Plue by Hake and Tuna
- Replies: 6
- Views: 1883
[bugs] Plue by Hake and Tuna
I found 2 bugs, but may be others by the same cause. First: bug1.png You go into tp at arrow 2 and you get tp-d to point 3 and you don't lose infinite jump. Second: bug2.png You get jetpack at 1 and you get tp-d to 2 where you don't lose it. The first one is very useful (:D), but I think it should b...
- Fri Aug 15, 2014 12:42 pm
- Forum: General Help
- Topic: A question about ddnet source
- Replies: 2
- Views: 1613
Re: A question about ddnet source
I thought it's sent to the client, but it doesn't matter I dropped the idea anyway.
- Wed Jul 16, 2014 11:30 pm
- Forum: General Help
- Topic: A question about ddnet source
- Replies: 2
- Views: 1613
A question about ddnet source
Inside /DDRace64/src/game/server/entities/character.cpp line 1957 : Seconds = -1 is handled with special attention and I thought about using it as indicating if the tee is deep frozen. So my question is: Is Seconds already used for something else or can I use it safely? (I probably won't make a pull...
- Tue Jul 15, 2014 2:45 am
- Forum: General Help
- Topic: See difference between frozen and deep frozen tees
- Replies: 5
- Views: 2288
Re: See difference between frozen and deep frozen tees
Crap, you can turn ninja off maybe dark green or purple stars for deep frozen tees?
* it would also look good
* it would also look good
- Tue Jul 15, 2014 2:23 am
- Forum: General Help
- Topic: See difference between frozen and deep frozen tees
- Replies: 5
- Views: 2288
Re: See difference between frozen and deep frozen tees
Yeah there are only very few situations when there are many tees sitting in simple freeze and you wanna grab the frozen ones to help you carry the deep frozen ones.
I just thought if it's like 2-3 lines of code to change the color for deep frozen than why not?
I just thought if it's like 2-3 lines of code to change the color for deep frozen than why not?
- Tue Jul 15, 2014 2:11 am
- Forum: General Help
- Topic: See difference between frozen and deep frozen tees
- Replies: 5
- Views: 2288
See difference between frozen and deep frozen tees
It would be good to be able to differentiate frozen/ deep frozen tees. Currently you can look at their eyes, but they can use /emote to change it or use emotions etc. :idea: My suggestion is to make the ninja particles of deep frozen tees purple or dark green (these look deep-frozenish :D ). If clie...
- Fri Jul 04, 2014 8:58 pm
- Forum: General Help
- Topic: Collision render bug
- Replies: 1
- Views: 1175
Collision render bug
This bug only affects the client, not the server. The problem is when someone in the same team as you goes into solo and you aren't in solo the client thinks you can collide. I tried to capture it to illustrate: screenshot_2014-07-04_20-38-30.png Note the small yellow line is the hook coll: screensh...