Search found 7 matches
- Tue Sep 05, 2017 11:47 pm
- Forum: Map Testing
- Topic: The Mines by Jeremyer [Moderate]
- Replies: 3
- Views: 1809
Re: The Mines by Jeremyer [Moderate]
1. - Why some corners have game-frieze, and some not?
2. - You do not properly use TH, pls read: https://forum.ddnet.org/viewtopic.php?f=16&t=3552
I think I fixed all of those.
Also Fixed some bugs I found.
3. - Read these rules before you post map:
viewtopic.php?f=9&t=722
Read. Not sure ...
- Tue Sep 05, 2017 5:43 pm
- Forum: Map Testing
- Topic: The Mines by Jeremyer [Moderate]
- Replies: 3
- Views: 1809
The Mines by Jeremyer [Moderate]
Hi Everybody,
This is a map I used for mostly testing how to implement certain gamemechanics in a map. That means it has a lot of different mechanics you need to know. I think it is a moderate map with difficulty 3-4*. I am Thankfull for any reviews and idees for improvement.
Best Regards
Jeremyer ...
This is a map I used for mostly testing how to implement certain gamemechanics in a map. That means it has a lot of different mechanics you need to know. I think it is a moderate map with difficulty 3-4*. I am Thankfull for any reviews and idees for improvement.
Best Regards
Jeremyer ...
- Fri Sep 01, 2017 9:00 pm
- Forum: Map Testing
- Topic: Ibb & Obb Episode 1 by Jeremyer [Moderate]
- Replies: 7
- Views: 3481
Re: Ibb & Obb Episode 1 by Jeremyer [Moderate]
I changed the design of the map to fit better to the original and to make it hopefully less painfull.
I also fixed 2 corners of freezes to fit the freeze area designs.
SpoilerShow
- Fri Sep 01, 2017 8:08 pm
- Forum: Map Testing
- Topic: Ibb & Obb Episode 1 by Jeremyer [Moderate]
- Replies: 7
- Views: 3481
Re: Ibb & Obb Episode 1 by Jeremyer [Novice]
hard to play it tbh
Agree! - For me it isn't Novice, the gameplay is hard for novice AND moderate players, maybe for some brut player too tho.
I liked the map. I also think, that it might be too difficult for Novice, but moderate would fit very well. Maybe 2 stars.
Yeah, might be a ...
- Thu Aug 31, 2017 2:27 pm
- Forum: Map Testing
- Topic: Ibb & Obb Episode 1 by Jeremyer [Moderate]
- Replies: 7
- Views: 3481
Ibb & Obb Episode 1 by Jeremyer [Moderate]
Hello Everbody,
So I have been playing around with tune zones and tried to implement the game mechanic from Ibb und Obb. If you know the Game Ibb & Obb you can guess what this map is about. I tried to implement the gravity changing behaviour for DDNet, which worked out more or less like I expected ...
So I have been playing around with tune zones and tried to implement the game mechanic from Ibb und Obb. If you know the Game Ibb & Obb you can guess what this map is about. I tried to implement the gravity changing behaviour for DDNet, which worked out more or less like I expected ...
- Tue Aug 29, 2017 6:35 pm
- Forum: Off Topic
- Topic: Tune_Zones are Buggy
- Replies: 5
- Views: 2926
Re: Tune_Zones are Buggy
Yeah I thought that it would be probalby something like that. But it is to bad it could have created new possibilities for maps.
- Mon Aug 28, 2017 11:46 pm
- Forum: Off Topic
- Topic: Tune_Zones are Buggy
- Replies: 5
- Views: 2926
Tune_Zones are Buggy
Hi everybody!
Recently I have been getting into mapping and while playing with tuning Zones i notize some where stuff is happening.
Two off the worst behaviors were as followed.
First, when gravity is smaller than 0, the hooking around is just weird. I thought, when changing the gravity, hook ...
Recently I have been getting into mapping and while playing with tuning Zones i notize some where stuff is happening.
Two off the worst behaviors were as followed.
First, when gravity is smaller than 0, the hooking around is just weird. I thought, when changing the gravity, hook ...