Search found 3512 matches
- Wed May 07, 2014 5:39 pm
- Forum: Staff Applications
- Topic: Call for Testers!
- Replies: 325
- Views: 230060
Re: Call for Testers!
würde auch gerne tester werden, zumindest für novice maps. Ich hab erfahrung im ddracen aber nen springenden ping und immer wieder anders, bei anderen leuten. An sich hab ich aber ein sehr großes verständnis und 3 jährige erfahrung in teeworlds und erfahrung im mappen. An sich komme ich auch noch m...
- Wed May 07, 2014 5:31 pm
- Forum: Map Testing
- Topic: [Brutal] Naufrage by SickCunt
- Replies: 7
- Views: 3859
Re: [Brutal] Naufrage by SickCunt
ddnet-tiles and ddnet-walls were not embedded, this would end up buggy for people without ddnet client!
Map looks really nice. Released on Brutal.
Map looks really nice. Released on Brutal.
- Wed May 07, 2014 3:26 pm
- Forum: Staff Applications
- Topic: Call for Testers!
- Replies: 325
- Views: 230060
Re: Call for Testers!
Added you two, SBL & Maple. Happy testing!
- Wed May 07, 2014 2:24 pm
- Forum: Map Testing
- Topic: [Solo] 619 by Максим
- Replies: 2
- Views: 1773
Re: [Solo] 619 by Максим
This map looks very unusual, which is not a bad thing. But the map has no start line, no finish, many tiles are not marked. Not releasing.
- Wed May 07, 2014 2:19 pm
- Forum: Map Testing
- Topic: [Moderate] Tonight by <BµmM>
- Replies: 1
- Views: 3208
Re: [Moderate] Tonight by <BµmM>
Sorry Bumm, I don't really like the map. It looks tight, difficulty in parts varies too much and the colors don't fit together.
- Wed May 07, 2014 2:17 pm
- Forum: Map Testing
- Topic: [Novice] Sopella by Evoli
- Replies: 16
- Views: 12135
Re: [Novice] Sopella by Evoli
Evoli, I think you still haven't understood the issue we have with your map:
Sometimes triangle tiles are freeze, sometimes not. See the screenshot. This makes it hard for the player.
Sometimes triangle tiles are freeze, sometimes not. See the screenshot. This makes it hard for the player.
- Wed May 07, 2014 2:13 pm
- Forum: Map Testing
- Topic: Reason by mikey12
- Replies: 5
- Views: 4969
Re: Reason by mikey12
This map has been here for 6 weeks. Someone should really test it.
- Wed May 07, 2014 2:09 pm
- Forum: Map Testing
- Topic: Top 2 by mikey12
- Replies: 1
- Views: 1777
Re: Top 2 by mikey12
Released on Novice.
- Wed May 07, 2014 5:25 am
- Forum: General Help
- Topic: Should lasers pull every player separately?
- Replies: 17
- Views: 9141
Re: Should lasers pull every player separately?
Yes, joining a team circumvents this problem, because lasers and guns work for each team separately. This means they also work fine on solo server, because every player is put into a separate team (sv_team 3). I have another (much simpler) idea: When a player is in solo part, always hit him. This wo...
- Wed May 07, 2014 4:14 am
- Forum: General Help
- Topic: New Bug / Neuer Bug
- Replies: 3
- Views: 2310
Re: New Bug / Neuer Bug
Will be fixed in the next release: https://github.com/def-/teeworlds/commi ... 07cca7b460