Search found 3512 matches

by deen
Tue May 06, 2014 11:40 pm
Forum: Official Discussions
Topic: Forum
Replies: 4
Views: 6842

Re: Forum

Delirio wrote:Hello deen! Thx for opening the forum, now this is more organized :D .

But I have a question. Where is my post of the problem that I have with the client??
If you still have the problem you can create a thread in the client section. The old Trac thread is still there too.
by deen
Tue May 06, 2014 8:24 pm
Forum: General Help
Topic: Should lasers pull every player separately?
Replies: 17
Views: 9141

Re: Should lasers pull every player separately?

I match the idea to create new entities, maybe some where you can even chose the number of hooked player manually (from 1 to infinite)? This could offer new posibilities for mappers, but yet I'm not quite sure in how far ;) I really like this idea. We could do it on the switch layer and use the num...
by deen
Tue May 06, 2014 7:53 pm
Forum: Map Testing
Topic: [Moderate] BackToBasics by Shorefire
Replies: 2
Views: 2243

Re: [Moderate] BackToBasics by Shorefire

Released on Moderate
by deen
Tue May 06, 2014 7:25 pm
Forum: Staff Applications
Topic: Call for Testers!
Replies: 325
Views: 230070

Call for Testers!

Hello DDNet community! We have a lot of maps to be tested . They should all be up on the test server. Test them to see if they follow our rules and whether they should be added to the server. Everyone is welcome to comment on maps he has tested. If you want to become an official tester and think you...
by deen
Tue May 06, 2014 7:07 pm
Forum: General Help
Topic: Should lasers pull every player separately?
Replies: 17
Views: 9141

Should lasers pull every player separately?

Flummi sent me a suggestion in an email: the bug is: I try to map a noobfilter with a solopart and the problem is that the green, red and yellow lasers(which grab u to them)(works like hooking) can only grab 1 per time so when someone is in a solopart and gets hooked by one laser, the other people d...
by deen
Tue May 06, 2014 7:02 pm
Forum: Map Testing
Topic: [Moderate] BackToBasics by Shorefire
Replies: 2
Views: 2243

[Moderate] BackToBasics by Shorefire

Transferred from Trac . My new map, It's an oldschool style map, similar to the hardcore maps. No teleports or fancy features, just collision and freeze! At a guess I would say its 10 minutes long, maybe a bit shorter for a really fast run. As for difficulty, I'd say medium 2-3 stars. SBL already te...
by deen
Tue May 06, 2014 7:00 pm
Forum: Map Testing
Topic: [Moderate] 4Four by Chill [TD]
Replies: 13
Views: 5741

[Moderate] 4Four by Chill [TD]

Transferred from Trac.
Very very long map :O
Need 4 tee
by deen
Tue May 06, 2014 6:25 pm
Forum: Map Testing
Topic: [Moderate] Sounds by Chill [TD]
Replies: 10
Views: 5447

[Moderate] Sounds by Chill [TD]

Transferred from Trac.
by deen
Tue May 06, 2014 6:23 pm
Forum: Map Testing
Topic: Vandalism by Gianth
Replies: 10
Views: 5658

Vandalism by Gianth

Transferred from Trac.
yo neue map von mir
sind noch ned alle parts getestet
by deen
Tue May 06, 2014 6:22 pm
Forum: Map Testing
Topic: [Brutal] Naufrage by SickCunt
Replies: 7
Views: 3860

[Brutal] Naufrage by SickCunt

Transferred from Trac.
Hey guys,
my second map "Naufrage" ;D
grüße SickCunt?