Search found 22 matches
- Mon Feb 28, 2022 2:15 pm
- Forum: Tutorials
- Topic: How to make a skin with GIMP
- Replies: 2
- Views: 8703
Re: How to make a skin with GIMP
Please change GIMP download link to official: www.gimp.org/downloads/
- Fri Jan 07, 2022 2:18 pm
- Forum: General Help
- Topic: New feature preview: LIVE freeze
- Replies: 2
- Views: 949
Re: New feature preview: LIVE freeze
Video uploaded correctly inside .zip
- Fri Jan 07, 2022 1:39 pm
- Forum: General Help
- Topic: New feature preview: LIVE freeze
- Replies: 2
- Views: 949
New feature preview: LIVE freeze
Hello everybody, after some days thinking and coding, I've implemented the LIVE FREEZE into DDnet :!: . Live-frozen tees cannot move/jump, but can use weapons and hook. This feature allow the REVERSE HAMMERFLY!!! Video+Demo attached (webm video cannot be attached directly, I had to zip it) Cosmetic ...
- Sat Aug 04, 2018 7:48 pm
- Forum: General Help
- Topic: Webpage rendering issue
- Replies: 3
- Views: 4253
Re: Webpage rendering issue
Hei Deen, this issue seems not really fixed :( Solution could be image deferring: https://stackoverflow.com/a/30460095 Fix needed also in: https://ddnet.tw/releases/ --------------------- EDIT Here a solution without javascript https://www.perpetual-beta.org/weblog/responsive-images-without-browser-...
- Sat Aug 04, 2018 3:39 pm
- Forum: General Help
- Topic: Webpage rendering issue
- Replies: 3
- Views: 4253
Webpage rendering issue
Hello, I want to submit a minor bug on website interface. Please add width and height attributes to img tags in all ranks webpages. If I visit https://ddnet.tw/ranks/brutal/#map-whitehell - Firefox 61.0.1 loses location as soon as new images are loaded, need to reload page or find map by hand; - Chr...
- Fri Aug 03, 2018 2:14 pm
- Forum: General Help
- Topic: Add "disable movement" entity
- Replies: 7
- Views: 6047
Re: Add "disable movement" entity
Oh, right!
Per tee physics customization would break prediction.
However isn't movement inhibition already handled with frozen tees?
It is like a semi-frozen status.
Just cut away tee movements server-side, but keep mouse control
Per tee physics customization would break prediction.
However isn't movement inhibition already handled with frozen tees?
It is like a semi-frozen status.
Just cut away tee movements server-side, but keep mouse control
- Fri Aug 03, 2018 11:59 am
- Forum: General Help
- Topic: Add "disable movement" entity
- Replies: 7
- Views: 6047
Re: Add "disable movement" entity
Yes.
Something like a "tune_tee" command, to have permanent effect only on single tees.
Something like a "tune_tee" command, to have permanent effect only on single tees.
- Thu Aug 02, 2018 7:38 pm
- Forum: General Help
- Topic: Add "disable movement" entity
- Replies: 7
- Views: 6047
Add "disable movement" entity
Hello everyone, I had an idea about new map feature. Add a new entity (or does it already exist?) to completely disable tee movements but not keep frozen, tee can still use weapons and hook. The idea is a part of map for 2 tees or dummy map: the first tee touches the "no_movement" entity a...
- Sun Jul 08, 2018 1:34 pm
- Forum: General Help
- Topic: [SOLVED] Side effect of proximity (hook-through and hookable tile)
- Replies: 3
- Views: 5846
[SOLVED] Side effect of proximity (hook-through and hookable tile)
Hello, I'm not a mapper, but I'm wondering how to correct this buggy behavior. (Example from JustMap, but not submitted since it is a minor) I think this miss-behavior is well known to mappers. In this example glass should be hookthrough-able, but it is not because it is near unhookable. 2.png 1.png...
- Wed Mar 30, 2016 10:13 pm
- Forum: General Help
- Topic: Info about dummy state
- Replies: 5
- Views: 2545
Re: Info about dummy state
The problem is different. Suppose you are in the middle of the map, in a very long drag part where you are freezed. Now you want to start with dummy, but when kill inside the noob filter you will see that your main tee was copying moves... :evil: Dummy should start ALWAYS with copy moves OFF!!! Seco...