Search found 32 matches
- Wed Jul 12, 2017 8:03 pm
- Forum: Map Testing
- Topic: Punica by fokkonaut and Kayumi [Brutal]
- Replies: 23
- Views: 9028
Re: Punica by fokkonaut and Kayumi [Brutal]
Hello guys! Yesterday played Punica with Prozzle, just want to share my opinion. The map is good, well filled with nice and interesting parts. I would recommend this map for my friends to play
- Mon Oct 26, 2015 2:18 am
- Forum: General Art
- Topic: Nostalgia Trailer by Spyker
- Replies: 7
- Views: 2528
Nostalgia Trailer by Spyker
Hello DDNet!
Wanted to share with you an amazing new trailer, which is made by Spyker. This is the trailer of my new map called Nostalgia.
P.S.: Warning! Could be not recommended to watch for people who feel bad with epilepsy!
[bbvideo=560,315]https://www.youtube.com/watch?v=_2MQNjvNrmk[/bbvideo]
Wanted to share with you an amazing new trailer, which is made by Spyker. This is the trailer of my new map called Nostalgia.
P.S.: Warning! Could be not recommended to watch for people who feel bad with epilepsy!
[bbvideo=560,315]https://www.youtube.com/watch?v=_2MQNjvNrmk[/bbvideo]
- Fri Sep 25, 2015 5:53 pm
- Forum: Official Discussions
- Topic: The End of DDraceNetwork
- Replies: 118
- Views: 222040
Re: The End of DDraceNetwork
I want to share my own opinion about all happened last 30 minutes... Well, ofcourse, deen did an amazing great work creating and keeping DDNet and we dont have enaugh resources to thank him. I always respected him as a person, as a player, as a creator of DDNet (when i say DDNet i mean not only serv...
- Wed Sep 09, 2015 7:54 am
- Forum: General Help
- Topic: Technical Question About Quads
- Replies: 9
- Views: 3097
Re: Technical Question About Quads
Thank you, guys, for answers. I think i got your point quiet clear, however you didnt understand what i wanted to bring to you, my eng is far not good enaugh to explain.
I think this topic can be closed. Thanks again for help!
I think this topic can be closed. Thanks again for help!
- Tue Sep 08, 2015 6:47 pm
- Forum: General Help
- Topic: Technical Question About Quads
- Replies: 9
- Views: 3097
Re: Technical Question About Quads
Soreu, thx for the reply. Well i asked this question because i know that layers amount causes on server performance, but i was interested if this is only one layer but with many quads created. So you mean that it doesnt really care if there are 300 or 3000 quads placed on a layer if this layer is ab...
- Tue Sep 08, 2015 6:16 pm
- Forum: General Help
- Topic: Technical Question About Quads
- Replies: 9
- Views: 3097
Re: Technical Question About Quads
Hi, Welf, thank you for answer, but i'm talking about one single image in one quad layer placed lots of times, if you meant that by "many images". For example if somobody have really big map and he wants to place one similar cloud many times (Para X/Y 90 or something like that)
- Tue Sep 08, 2015 5:47 pm
- Forum: General Help
- Topic: Technical Question About Quads
- Replies: 9
- Views: 3097
Technical Question About Quads
Hello, DDNet! I'm into creating new map now so i meet one interesting question to experienced testers. I'll try to explain what i mean though my eng is bad Lets imagine the situation - you are mapping a map where you want to or need to place lots of quads, let it be only one quad layer with one pict...
- Mon Aug 17, 2015 11:21 am
- Forum: Map Testing
- Topic: Naufrage 3
- Replies: 64
- Views: 23784
Re: Naufrage 3
DDNet doesn't make tourneys atm and that map is worse than 1&2, so the decission was to release it normal. this one is the best map i've seen in a long time, how can you say this is bad. crazy gameplay and nice design as allways. sickcunt i love you :) Completely agree with Aoe! Also, SickCunt ...
Absurd 5
Unhookable entity should be there
- Tue Oct 21, 2014 9:45 pm
- Forum: Map Testing
- Topic: Skyislands by Storm
- Replies: 21
- Views: 7200
Re: Skyislands by Storm
Thank you so much for that information! It will be really helpful
Thank you for editing the image, and special thanks for deleting mad white font of it. I am not good in this yetSoreu wrote:just deleted useless fragment