Search found 133 matches
- Fri Dec 16, 2016 5:21 pm
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
fixed the shit part and made end less faily
- Sat Dec 03, 2016 9:36 am
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
Hi, i do not like the map. Looks like brutal 1 to brutal 4. pic1: yes maybe i (didnt test this part yet). Welf suggested me to change the part in what it now is. Because before it was unbalanced hard. But if its still i can think of a new Version :) pic2: in my opinion this is the best DDracecreati...
- Thu Dec 01, 2016 7:00 pm
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
And another new version. Made alot changes.
Added a third way at spawn to avoid tee chaos. Replaced some hammerhit parts with something different (ty to Welf for the idea)
Made it easier to go back from finish.
Added a third way at spawn to avoid tee chaos. Replaced some hammerhit parts with something different (ty to Welf for the idea)
Made it easier to go back from finish.
- Sun Nov 27, 2016 11:06 pm
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
Made a new spawn, which fits much better with many tees on the server. And some little changes.
- Sun Nov 27, 2016 10:02 pm
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
ouch i just finished the new verison ._.
- Sat Sep 17, 2016 8:56 am
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
ye bug^^ i think u mean the freezecorners... i didn't recognize the bug in your screen thought u want to show me the embedd fail. I fixed the """""bug"""""Oblique. wrote:"bug"
Changes: i removed 4 freezecorners
- Thu Sep 15, 2016 10:49 pm
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
Ok i changed the part and removed the ugly jump switchers.
And embedded my round_tiles.
I made a small yt clip to show how the part shoudl look like and how the tricky part works![Smile :)](./images/smilies/icon_e_smile.gif)
https://www.youtube.com/watch?v=Joq7bi0 ... e=youtu.be
And embedded my round_tiles.
I made a small yt clip to show how the part shoudl look like and how the tricky part works
![Smile :)](./images/smilies/icon_e_smile.gif)
https://www.youtube.com/watch?v=Joq7bi0 ... e=youtu.be
- Thu Sep 15, 2016 10:09 pm
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
You mean just Hammer from this Position and the Part is done ? ._.
That is a bit too easy i try to fix it
That is a bit too easy i try to fix it
- Thu Sep 15, 2016 7:45 am
- Forum: Map Testing
- Topic: ChillCore
- Replies: 34
- Views: 11034
Re: ChillCore
Yes i Tested all Parts but im very unhappy that i had to use these jump tiles because i dont like them but they are needed to force the player do it how i want. How it works (Other solutions probably work too): Stay on Edge and mate is in freeze in the left then jump Hook the mate swing him in and H...
- Thu Sep 08, 2016 6:05 pm
- Forum: General Art
- Topic: [IMPORTANT] Beret clanskin!!!
- Replies: 13
- Views: 5026
Re: [IMPORTANT] Beret clanskin!!!
This skin is shit lol