Search found 41 matches
- Tue Aug 30, 2016 5:49 pm
- Forum: Map Testing
- Topic: Starburst
- Replies: 60
- Views: 22562
Re: Starburst
because design is often a personal look.jao wrote:Why not? Design is a big part of the map.
As long it dont hurt the eyes it should be ok.
- Tue Aug 30, 2016 3:26 pm
- Forum: Map Testing
- Topic: Genericore 7
- Replies: 19
- Views: 7552
Re: Genericore 7
can someone tell me what is "MarvinProductions" ? (sry for offtopic but dont want to create new topic)
Re: Handifly
*trollface*
- Sat Jul 30, 2016 12:10 am
- Forum: Tutorials
- Topic: The Ultimate Guide to Get Your Maps Released
- Replies: 9
- Views: 7663
The Ultimate Guide to Get Your Maps Released
The Ultimate Guide to Get Your Maps Released
written by Kintaro
Press X for shooting and arrowkeys to dodge the bad english.
Before we start sharing the secrets of all "GOOD" mappers..
Little Challange for all who actually gonna read this. I added wrong/bad/unskilled english sentences. Can ...
written by Kintaro
Press X for shooting and arrowkeys to dodge the bad english.
Before we start sharing the secrets of all "GOOD" mappers..
Little Challange for all who actually gonna read this. I added wrong/bad/unskilled english sentences. Can ...
- Thu Jul 28, 2016 6:06 pm
- Forum: General Art
- Topic: Pika-pika-chuu
- Replies: 3
- Views: 2434
Re: Pika-pika-chuu
One of my first Skins
- Wed Jul 27, 2016 10:53 pm
- Forum: Map Testing
- Topic: Dr. Jekyll's Laboratory
- Replies: 16
- Views: 10677
Re: Dr. Jekyll's Laboratory
Just because its not releaseable you dont have to delete the whole map Dr. Jekyll ^^
I know you put much time and work in the map and didnt expect feedb ack like this.
Try to remaster it :
-cut some usually common parts
-create parts which are specializing in your 3D design (edgejumps for example ...
I know you put much time and work in the map and didnt expect feedb ack like this.
Try to remaster it :
-cut some usually common parts
-create parts which are specializing in your 3D design (edgejumps for example ...
- Thu Jun 16, 2016 6:57 pm
- Forum: Map Testing
- Topic: Just Ragequit
- Replies: 12
- Views: 6307
Re: Just Ragequit
Tested w/ RayB.
-fixxed visibility of bushes
-added some edgefreezes
This file here is the final!
- oh and he didnt talked about the difficulty / stars
-fixxed visibility of bushes
-added some edgefreezes
This file here is the final!
- oh and he didnt talked about the difficulty / stars
- Thu Jun 16, 2016 6:08 pm
- Forum: Tutorials
- Topic: Advanced Animations Tool (using Unity)
- Replies: 19
- Views: 97223
Re: Animtion Tool
Tutorial Map?deen wrote:You're crazy, this is great. I'd still love it for a tutorial map if it doesn't kill performance.
@Dr. Jekyll : This is so nice! If someone told me about this i wouldnt believe it! How did you get the idea to use Unity3D Editor?
- Tue Jun 14, 2016 8:36 pm
- Forum: General Art
- Topic: Tees Doodad
- Replies: 8
- Views: 4529
Re: Tees Doodad
epic dude !
- Tue Jun 14, 2016 8:20 pm
- Forum: Map Testing
- Topic: Just Ragequit
- Replies: 12
- Views: 6307
Re: Just Ragequit
from 382kb to 350kb