Search found 141 matches
Re: Who am I
I think its hi_leute_gll
- Wed May 17, 2017 11:07 am
- Forum: General Art
- Topic: Pre-testing/Opinions
- Replies: 19
- Views: 6675
Re: Pre-testing/Opinions
pretty cool map... but I wouldn't play it cause I'm bad xD
but I would enjoy spectating some groups!
but I would enjoy spectating some groups!
- Wed May 17, 2017 10:26 am
- Forum: Map Testing
- Topic: Toadsquad by Vasten100 [Mod2] Teammap
- Replies: 7
- Views: 3485
Re: Toadsquad by Vasten100 [Mod2] Teammap
Thank you for your test and the ready
I've just added some Entities off signs on the logos/signs where they're needed
I've just added some Entities off signs on the logos/signs where they're needed
- Thu May 11, 2017 11:49 am
- Forum: Map Bugs
- Topic: Broken space
- Replies: 3
- Views: 2852
Re: Broken space
looks to me like a broken space...
- Mon May 08, 2017 7:27 pm
- Forum: Map Testing
- Topic: Toadsquad by Vasten100 [Mod2] Teammap
- Replies: 7
- Views: 3485
Re: Toadsquad by Vasten100 [Mod2] Teammap
thx to joe for the test run I reworked this part a little bit screenshot_2017-05-08_19-16-40.png I removed some unnecessary shields so that you can't accidentally lose the laser anymore. I also removed some freeze / tele, that you can land on the ground (your teammate don't have to shoot in midair) ...
- Thu May 04, 2017 8:24 pm
- Forum: Map Testing
- Topic: Toadsquad by Vasten100 [Mod2] Teammap
- Replies: 7
- Views: 3485
Re: Toadsquad [Mod2] Teammap
StormPhönix: I added deep on cp 17, so you can't move while you're falling. (also added an additional blue tele, because I had the problem, that I glitched through 2 telelayers which resulted in a fail, because i lost all my momentum) Ninjed 1st Picture: I added few more freeze tiles so that you can...
- Mon May 01, 2017 4:26 pm
- Forum: Map Testing
- Topic: Toadsquad by Vasten100 [Mod2] Teammap
- Replies: 7
- Views: 3485
Toadsquad by Vasten100 [Mod2] Teammap
Hey DDNet
I made a Map (with almost nonexisting tune zones...)
And I want to share it with you guys.
I know there are some Skips, but I like it if there are multiple ways to get to the finish line.
Cya in-game
I made a Map (with almost nonexisting tune zones...)
And I want to share it with you guys.
I know there are some Skips, but I like it if there are multiple ways to get to the finish line.
Cya in-game
- Sat Apr 15, 2017 5:35 pm
- Forum: General Art
- Topic: Im working on something...
- Replies: 7
- Views: 6354
Im working on something...
Yeah... Hey Ddnet I just want to ask you for your opinion about my map idea. so watch the video and say if you would like to play a map like this. (Visuals etc aren't finished yet but i want to animate some effects that will play accordingly to the music. Like the Background does.) I'm planning to a...
- Tue Sep 27, 2016 5:07 pm
- Forum: General Help
- Topic: Design things
- Replies: 7
- Views: 3258
Re: Design things
Sounds are also affected by the playtime, (when loop is on), which means it also gets resetet when you pass the startline.
- Tue Sep 20, 2016 10:03 pm
- Forum: General Art
- Topic: UpNDown3 Teaser
- Replies: 6
- Views: 3360
Re: UpNDown3 Teaser
Should be released today...
should...
but yeah...
should...
but yeah...