Search found 9 matches
- Tue Jan 07, 2025 4:59 pm
- Forum: Tutorials
- Topic: Take Binding to the next level, with Scripting!
- Replies: 28
- Views: 214295
Re: Take Binding to the next level, with Scripting!
4 years later: No, I don't think that is stupid. Just found your comment via google, as i needed the F1 command for setting aim length. Hard to find when you don't know what it's called. I see it's called "mouse distance" lol. This should be a standard feature when zooming. Thank you. Edit...
- Sat Apr 24, 2021 3:07 am
- Forum: Map Testing
- Topic: Push the guy by Tvgucker request
- Replies: 3
- Views: 33947
Push the guy by Tvgucker request
Hello ddnet'ers! I would really appreciate the maps "Push the guy" 1-4 be put on DDnet under the oldschool section. I'm not sure what kinda level these should be considered, but my guess would be Novice. The maps are currently hosted on Heinrich5991's website: https://heinrich5991.de/teewo...
- Thu Nov 19, 2015 5:42 pm
- Forum: Official Discussions
- Topic: This gotta stop now.
- Replies: 121
- Views: 69307
Re: This gotta stop now.
So if someone speaks their mind you just ban them (aoe)? Gj ddnet.
- Mon Feb 02, 2015 8:05 pm
- Forum: Map Testing
- Topic: 10 Oldschool maps
- Replies: 51
- Views: 22243
Re: 10 Oldschool maps
I just think push the guys will be hated on thats my opinion im not against releases or anything Well that's good to hear, you did make it sound otherwise though :roll: Each map is around 7kb to 70kb, so i don't see what problem that would be causing anyway :> And i have a hard time believing that ...
- Mon Feb 02, 2015 7:38 pm
- Forum: Map Testing
- Topic: 10 Oldschool maps
- Replies: 51
- Views: 22243
Re: 10 Oldschool maps
@ama You can't really compare those maps imho.. The "push the guy" and "0gravity" maps are totally different by using different tuning.
People seem to love it on my test server because it's different. So i guess your wrong.
Imo we need more maps with different tuning.
People seem to love it on my test server because it's different. So i guess your wrong.
Imo we need more maps with different tuning.
- Mon Feb 02, 2015 6:36 pm
- Forum: Map Testing
- Topic: 10 Oldschool maps
- Replies: 51
- Views: 22243
Re: 10 Oldschool maps
@ama Define optimal? They work like a charm on my test server.
- Mon Feb 02, 2015 3:30 pm
- Forum: Map Testing
- Topic: 10 Oldschool maps
- Replies: 51
- Views: 22243
Re: 10 Oldschool maps
Also i remember these maps so well! Would be really nice to see them on the servers!
- Mon Feb 02, 2015 2:23 pm
- Forum: Map Testing
- Topic: 10 Oldschool maps
- Replies: 51
- Views: 22243
Re: 5 Oldschool maps
@welf none of the mappers are active anymore as of what i know.. I'd say add them and just credit the mappers.
- Mon Feb 02, 2015 2:17 pm
- Forum: General Help
- Topic: DDrace 0.4 - 0.5/0.6 map converter
- Replies: 3
- Views: 2260
Re: DDrace 0.4 - 0.5/0.6 map converter
0.5.2 Beta-Server Converter http://gupl.dk/719287/
0.5.2 Stable-Server Converter http://gupl.dk/719288/
Your map is beta if it has front entities.png in the 1st layer of the 1st group. If not it's a stable map.
0.5.2 Stable-Server Converter http://gupl.dk/719288/
Your map is beta if it has front entities.png in the 1st layer of the 1st group. If not it's a stable map.