Search found 139 matches
- Mon Nov 20, 2017 12:41 am
- Forum: General Help
- Topic: What standard is the skin color system in?
- Replies: 5
- Views: 5465
Re: What standard is the skin color system in?
forgive my lack of understanding but how can you have a Saturation or Lightness of over a hundred? i though those were in a percent % scale & there for max out at 100. Hehe, you have to think like a Coder, we use one byte to store the values H, S and L each which gives us the range 0 to 255 for...
- Sun Nov 19, 2017 2:48 pm
- Forum: General Help
- Topic: What standard is the skin color system in?
- Replies: 5
- Views: 5465
Re: What standard is the skin color system in?
Teeworlds and DDNet indeed use HSL but in a somewhat awkward way. You can obtain the values for HSL by first converting the number the client gives you to hexadecimal. Then you split that hexadecimal up into pairs of two characters each (so you get one byte) and finally convert these back to decimal...
- Fri Apr 14, 2017 2:39 pm
- Forum: Off Topic
- Topic: macos problem
- Replies: 2
- Views: 2183
Re: macos problem
To open your ddnet/teeworlds folder you can do this in Finder: Press: ⇧⌘G --> a window will pop up, insert the following Text: ~/Library/Application Support/Teeworlds/ --> Press enter. You should find the demo folder there.
- Sat Nov 19, 2016 4:12 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 55372
Re: Interactive map
@QshaR: Can you show us the sourcecode of your modification ? Like that we could also test locally and (at least) try to understand what you did exactly to make this work.
- Mon Oct 31, 2016 9:11 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 55372
Re: Interactive map
First of all it is perfectly possible to implement moving tiles, the problem is that it will feel like laser-doors for players with vanilla client (aka horrible). However, I'm open for a feature like this and would probably include it into DDNet if it is well done. But doing it properly will surely ...
- Sun Oct 02, 2016 3:15 pm
- Forum: Official Discussions
- Topic: points system for ddnet server
- Replies: 1
- Views: 3833
Re: points system for ddnet server
Well, I can hardly start giving private lessons now :p
Maybe someone else has the time and is willing to do so.
Maybe someone else has the time and is willing to do so.
- Sat Oct 01, 2016 1:28 pm
- Forum: Official Discussions
- Topic: points system for ddnet server
- Replies: 1
- Views: 3833
Re: points system for ddnet server
As I already said here you have to compile ddnet with sql enabled: https://www.teeworlds.com/forum/viewtopic.php?id=12029 Build instructions: https://github.com/ddnet/ddnet#building If you got no idea what compiling/building means I highly recommend reading about it first. Some links that might help...
Re: Fade
Not going to upload as Index and Silex think it is fine as it is.
- Sun Sep 25, 2016 1:31 pm
- Forum: Staff Applications
- Topic: Garry is abusive.
- Replies: 12
- Views: 5805
Re: Garry is abusive.
Locked as requested.
- Thu Sep 15, 2016 5:52 pm
- Forum: Map Bugs
- Topic: run_world_war_zero
- Replies: 2
- Views: 2421
Re: run_world_war_zero
Just fixed it myself.