Search found 203 matches
- Thu Jan 28, 2016 10:33 pm
- Forum: Map Testing
- Topic: The Enchanted Clearing (Brutal)
- Replies: 18
- Views: 5758
Re: The Enchanted Clearing (Brutal)
We checked the last version with darky. It's releasable.aaa wrote:from what I remember this map was fine, can someone check final version to make sure it's releasable?
- Tue Jan 19, 2016 8:54 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6818
Re: How to use optional plugins in teeworld
Aha. i know c++ programming but i don't know how to compile them for ddnet . If you are on Windows, here is new tutorial: https://forum.ddnet.tw/viewtopic.php?f=16&t=3061 well which file in data i should open to compile and use my own plugin ? can you tell me ? It's not that easy. I think first...
- Tue Jan 19, 2016 8:39 pm
- Forum: General Help
- Topic: Compiling Teeworlds On Windows
- Replies: 7
- Views: 4836
Re: Compiling Teeworlds On Windows
Hi. Maybe it's late but here is new fresh tutorial: viewtopic.php?f=16&t=3061TwItCh wrote:Hi,
Can someone explain me how to compile ddnet source from Github on windows using Visual Studio?
Thanks
- Tue Jan 19, 2016 8:36 pm
- Forum: Tutorials
- Topic: How to compile and debug ddnet on Windows in Visual Studio
- Replies: 18
- Views: 26171
Re: How to compile and debug ddnet on Windows in Visual Studio
Very nice work ! There is just a tiny thing you should definitely change: https://matricks.github.io/bam/ indeed offers bam-0.4. The problem is that the script thats builds bam does not support any Visual Studio version beyond Visual Studio 10. The download there is simply outdated. Instead use: ht...
- Tue Jan 19, 2016 8:42 am
- Forum: Tutorials
- Topic: How to compile and debug ddnet on Windows in Visual Studio
- Replies: 18
- Views: 26171
Re: How to compile and debug ddnet on Windows in Visual Studio
FAQ: Q: I got compilation error in Visual Studio 2010: LNK1123: failure during conversion to COFF: file invalid or corrupt A: There is a simple solution: Just remove or rename file "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\cvtres.exe" Here is explanation why is it so: ht...
- Tue Jan 19, 2016 7:51 am
- Forum: Tutorials
- Topic: How to compile and debug ddnet on Windows in Visual Studio
- Replies: 18
- Views: 26171
How to compile and debug ddnet on Windows in Visual Studio
How to compile and debug ddnet on Windows in Visual Studio written by milk There are already some teeworlds compiling tutorials for Windows ( 1 , 2 ) but they are a bit outdated and not really friendly for newcomers with not quite good programming skills. I tried to make my own tutorial based on th...
- Mon Jan 04, 2016 12:32 am
- Forum: Official Discussions
- Topic: wiki.ddnet.org - Discussion Thread
- Replies: 86
- Views: 66096
Re: A DDrace Gamemode Wiki
It's probably better to lessen the path since the second 'wiki' is redundant. http://wiki.ddnet.tw/wiki/
- Sun Dec 27, 2015 8:54 pm
- Forum: Map Testing
- Topic: Resi (Dummy brutal)
- Replies: 99
- Views: 36343
Re: Resi (Brutal dummy)
BannZay, you can't force mappers to change parts you don't like. And this is what you are trying to do. I don't like this anticheat too and I would place it closer to start but this doesn't make it not normal. I think mapper can decide himself about this, especially when it doesn't affect the normal...
- Sun Dec 27, 2015 7:08 pm
- Forum: Map Testing
- Topic: Resi (Dummy brutal)
- Replies: 99
- Views: 36343
Re: Resi (Brutal dummy)
I sure that everyone support me that ppl shouldnt check 100% of map before every founded cheat by him. I disagree. It's not enough to find the possible cut. You should check if you can use it otherwise the cut makes no sense. There are many examples of such half-cuts. The fact that this door is les...
- Sun Dec 27, 2015 5:15 pm
- Forum: Map Testing
- Topic: Resi (Dummy brutal)
- Replies: 99
- Views: 36343
Re: Resi (Brutal dummy)
BannZay, I don't see any good reason to remove it. It's a dummy map and there is a sign at the start.