Search found 63 matches
- Wed Sep 24, 2014 10:03 pm
- Forum: Map Testing
- Topic: Moonstone by Hesse & Kayumi
- Replies: 9
- Views: 2999
Re: Moonstone by Hesse & Kayumi
bg is hd
ddnet tiles not embedded
why this freeze? u dont even use rounded tiles just use the one from grass_main?
ddnet tiles not embedded
why this freeze? u dont even use rounded tiles just use the one from grass_main?
- Fri Sep 12, 2014 2:40 pm
- Forum: General Art
- Topic: Hall of Fame
- Replies: 63
- Views: 21326
Re: Hall of Fame
next time disable hud and stuff!
VERY PRO!
VERY PRO!
- Mon Sep 08, 2014 8:59 pm
- Forum: General Art
- Topic: Map redesign, Tutorials, Tips, Loading Screens
- Replies: 49
- Views: 28057
Re: Map redesign, Tutorials, Tips, Loading Screens
just select a red dot, hold shift and move ur mouse
afterwards resize the quad
afterwards resize the quad
- Thu Aug 21, 2014 4:35 pm
- Forum: Map Testing
- Topic: Heartcross
- Replies: 12
- Views: 5521
Re: Heartcross
BooNi wrote:Which secret roomphacrum wrote:u removed secret room
- Thu Aug 21, 2014 3:02 am
- Forum: Map Testing
- Topic: Atomic by Kayumi
- Replies: 11
- Views: 3884
Re: Atomic by Kayumi
just as a side-note: maybe u should lower para-y of the bg, looks kind of strange when the mountains move exactly the same like the tee
also layers are kind of superbig
and if u got friends with the right mix of skill and luck u can still skip startline
also layers are kind of superbig
and if u got friends with the right mix of skill and luck u can still skip startline
- Thu Aug 21, 2014 2:54 am
- Forum: Map Testing
- Topic: Heartcross
- Replies: 12
- Views: 5521
Re: Heartcross
yeh but it doesnt matter at all^^
- Thu Aug 21, 2014 12:55 am
- Forum: Map Testing
- Topic: Heartcross
- Replies: 12
- Views: 5521
Re: Heartcross
well thats just been my honest opinion but ofc its up to u! screen1: well just a question of style, take a closer look at the teal block, the grey one just got cutted off screen13: idk too :D just ignore but about screen1 at 2nd post: u kind of not fixed it, well its ofc nothing bad but again style,...
- Wed Aug 20, 2014 8:37 pm
- Forum: Map Testing
- Topic: Heartcross
- Replies: 12
- Views: 5521
- Wed Aug 20, 2014 8:35 pm
- Forum: Map Testing
- Topic: Heartcross
- Replies: 12
- Views: 5521
Re: Heartcross
i dont understand why u reworked the first version, i liked it pretty much how it was on ddmax but if u rly like the way it is now check out screenis, most of them are pretty much self-explaining
also
also
- Mon Aug 11, 2014 7:24 pm
- Forum: Map Testing
- Topic: Picklock 2
- Replies: 12
- Views: 4739
Re: Picklock 2
645654 tested the start of the map together with me
noobfilter was fine only the part where u got to hook the one tile to get up is kind of annoying
first parts have been quite good
noobfilter was fine only the part where u got to hook the one tile to get up is kind of annoying
first parts have been quite good