Search found 408 matches
- Sat Jan 28, 2017 2:48 pm
- Forum: General Help
- Topic: Graph bug
- Replies: 5
- Views: 2559
Re: Graph bug
Your prediction value is pretty high in the image. In that situation your connection probably was so bad that the client couldn't keep the prediction time smooth. It was really jumping that much. I don't think its a problem that the graph is rendered outside the box though.
- Fri Jan 27, 2017 1:12 pm
- Forum: Tutorials
- Topic: How many positions are there in a 1x1 spacetile?
- Replies: 18
- Views: 15244
Re: How many positions are there in a 1x1 spacetile?
Hook and unhook are filling out a full tile, a tee is just smaller than a full tile. I feel like stoppers are an excuse to make a bad designed part work somehow instead of coming up with good one, even if they were implemented correctly.
- Thu Jan 26, 2017 10:10 pm
- Forum: Tutorials
- Topic: How many positions are there in a 1x1 spacetile?
- Replies: 18
- Views: 15244
Re: How many positions are there in a 1x1 spacetile?
Code: Select all
//character's size
static const int ms_PhysSize = 28;
Code: Select all
int CCollision::GetPureMapIndex(float x, float y)
{
int Nx = clamp(round_to_int(x)/32, 0, m_Width-1);
int Ny = clamp(round_to_int(y)/32, 0, m_Height-1);
...
}
32-28=4
- Sun Jan 22, 2017 8:56 am
- Forum: General Help
- Topic: ZAF Trashmap
- Replies: 9
- Views: 2865
Re: ZAF Trashmap
Unfortunately I can't provide trashmap servers in other countries because I only own a server in Germany. There was the idea of hosting trashmap on the official ddnet servers some time ago but back then we only talked about GER. In my opinion this is a good idea also for the other locations. I don't...
- Fri Nov 18, 2016 3:49 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 37467
Re: Interactive map
Awesome
- Mon Nov 07, 2016 7:45 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 37467
Re: Interactive map
I'm even against breaking support for new features, but it seems like I'm in the minority there.
- Sun Nov 06, 2016 2:25 pm
- Forum: Off Topic
- Topic: SimplePlay2--MiniPlay2
- Replies: 8
- Views: 4061
Re: SimplePlay2--MiniPlay2
Nice idea, but the first part looks terrible ^^
- Sun Nov 06, 2016 2:21 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 37467
Re: Interactive map
I think vanilla client support shouldn't be dropped just because of the startline issue. Option 1 is obviously not practical and option 2 would require to drop vanilla support. I don't understand option 3, but it sounds promising. Apart from that I would suggest sending vanilla clients a game time t...
- Fri Nov 04, 2016 5:40 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 37467
Re: Interactive map
How did you solve the "startline issue"?
- Tue Nov 01, 2016 6:48 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 37467
Re: Interactive map
Seems like the client code uses the synchronized game time (the time displayed on the top of the screen, in ddrace used for the race time) if the synchronized option is on and otherwise uses the local time, which is not synchronized with the server. https://github.com/teeworlds/teeworlds/blob/3e1d02...