DDNet - DDracemaX?

Read and discuss official announcements, information and news about the DDRaceNetwork.
Forum rules
Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.

Make a new category for all DDmaX maps?

Yes
38
66%
No
20
34%
 
Total votes: 58

User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: DDNet - DDracemaX?

Post by Lady Saavik »

DDNet DDmaX server started!

Gameplay didn't change, what means there can be common disturbing bugs like blue teleports, missing Entities Off signs or on-off spam. I only added more spawns (some maps had only 1-2 spawn tiles), made HD, improved a few backgrounds (if colors were very horrible or Quads didn't fit in screen), used Aspect Ratio on countless clouds, reduced layers size and removed unused Images.

I couldn't guess every mapper, so if there are missing creators and you know who made the map or you found a mistake - I will appreciate your help. Also it was hard to rate all maps with stars. It's mainly 1* for .easy maps, 2-3* for .next and 4-5* for pro, with a few exceptions, so please understand that I didn't spend so much time on thinking about rating.
More Info in News.

Thank you for support and have fun on new old maps!
User avatar
Fifi
Posts: 298
Joined: Fri Jan 23, 2015 11:57 pm
Location: Cracow, Poland
Player profile: http://ddnet.tw/players/Fifi/

Re: DDNet - DDracemaX?

Post by Fifi »

Are the maps, which were in other categories on DDNet before, still in their fixed DDNet versions (hope so) or were they reverted to their original form (:c noez pls)? oO

PS. Good job. Thank you, DDracemaX staff and the mappers. ^^
Last edited by Fifi on Sat Apr 18, 2015 12:54 pm, edited 1 time in total.
Image
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: DDNet - DDracemaX?

Post by Lady Saavik »

Yes, I took maps from DDNet servers.
User avatar
Fifi
Posts: 298
Joined: Fri Jan 23, 2015 11:57 pm
Location: Cracow, Poland
Player profile: http://ddnet.tw/players/Fifi/

Re: DDNet - DDracemaX?

Post by Fifi »

So they are identical to their previous versions from Novice, Moderate, etc? ^^ Good.

Edit by Saavik, don't want to make new post:
Yes.


EDIT: Okay, thanks. :3
Last edited by Fifi on Sun Apr 19, 2015 6:43 am, edited 4 times in total.
Image
User avatar
Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: DDNet - DDracemaX?

Post by Ryozuki »

Whats the diference betwen ddmax and othor types?
User avatar
Fifi
Posts: 298
Joined: Fri Jan 23, 2015 11:57 pm
Location: Cracow, Poland
Player profile: http://ddnet.tw/players/Fifi/

Re: DDNet - DDracemaX?

Post by Fifi »

The DDmaX category consist of maps from the DDracemaX network. The original DDracemaX servers were closed some time ago - I don't remember the exact month - and a lot of wonderful maps disappeared cause of this. Most of them differed a lot from typical DDNet maps, because of unique style and separate authors. I can't tell you completely what made them so special, but I'll try to do my best recalling how I remember them:

The DDracemaX maps usually have a specific style - focused on making interesting parts and gameplay, instead of polishing the decorations and complying with standards. They typically tended to be more classic and raw than today's maps, though some of them were clean and refined too - for example, Purple Panic, 0 KBeeeR S and KitKat map series or Google, Angry, 42 and The VoiD maps. A lot of DDmaX maps were based on more "natural" tileset, instead of simple - yet lucid - DDNet walls, which made them more interesting and characteristic. Few of them were even barely playable because of their style - for example, the Totoro map just slain the "[map] should have some contrast"* rule - albeit a lot of more sophisticated designs were really beautiful. But let us be honest, even if they weren't tested as closely, as DDNet maps are, and some of them had their problems or required playing with entities on (like Totoro did) - a lot of people, including me, loved them for their recognisable flavour.

We had no idea if DDracemaX will come back (although its admins have said that they are working on it), so Lady Saavik created this topic, to let us decide if we want their maps online in a separate category on DDNet. After some time the decision was made and now a lot of tees are glad to see this maps back online. ^^

* Mapper Rules, by deen: Design, 2.
Image
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: DDNet - DDracemaX?

Post by Im 'corneum »

Can we may have one solo ddmax server? original ddmax had one and i got much finishes and good ranks on them
reply to this post or your mom will die in her sleep tonight
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: DDNet - DDracemaX?

Post by Index »

I think you mean the RacemaX server? ._. Ye, you could find a few really good race maps there.
If we manage to do a ddnet race server these maps will be on there :3
For now, I think we should not add a special ddmax solo server.
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: DDNet - DDracemaX?

Post by Im 'corneum »

heh but noone managed to bring a race server until now. ahem welf ;)

edit Index: I promise you that there will be race server someday :3
We are still working on that.
reply to this post or your mom will die in her sleep tonight
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: DDNet - DDracemaX?

Post by Silex »

I like this, thanks Lady S
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 1 guest