AK
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: AK
That makes this release even worse, because no "more experienced" tester had possibility to test it.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: AK
It is, but it was reworked a lot in the last 1,2 months. They sent it to iMTG and asked for a test 2 days ago, but instead of waiting for an answer they went to deen. The result is known.Meliodafu wrote:Isn't it this one? http://forum.ddnet.tw/viewtopic.php?f=1 ... amu#p11898
EDIT:
It doesn't matter here if Kayumi is a good tester or not. She is the mapper and the mapper never makes the decission about the release...normally...
.hi._.leute._.gll. | iMTGmember
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: AK
@Saavik, hi_leute_gll, Soreu: Your behaviour in here is totally not ok. I appreciate the good work you're doing with iMTG, but I will not tolerate your passive agressive shit here in the forum. It's not the first time, but this should be the last.
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: AK
Same as many of many other ppl, but mostly about us you think we are against DDNet, which is totally missed as many know.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.tw/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: AK
And this is whats wrong with this community nobody takes the blame they just say "OMG THERE IS 200 MAPS ON DDNET WORSE THEN MY MAP"Soreu wrote:Same as many of many other ppl, but mostly about us you think we are against DDNet, which is totally missed as many know.
- Fifi
- Posts: 298
- Joined: Fri Jan 23, 2015 11:57 pm
- Location: Cracow, Poland
- Player profile: http://ddnet.tw/players/Fifi/
Re: AK
I found two bugs:
Flickering background at the start line. And the failable solo part, which I'm not sure whether it is a bug or not (I think it adds some unusual difficulty to map), but I'll report it just in case. There is also an earlier part which can be failed if done solo: Of course, the same applies to the begining part.
By the way:
Flickering background at the start line. And the failable solo part, which I'm not sure whether it is a bug or not (I think it adds some unusual difficulty to map), but I'll report it just in case. There is also an earlier part which can be failed if done solo: Of course, the same applies to the begining part.
By the way:
Maybe it's a shortcut for players who want to go back and help somebody, but the mappers forgot to add the unsolo tile?
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: AK
Fifi the first screen: its because you reset the animation by resetting your time, the bug is not from the map
failable solopart is probably intenionally, unsolo should be added
failable solopart is probably intenionally, unsolo should be added
- Fifi
- Posts: 298
- Joined: Fri Jan 23, 2015 11:57 pm
- Location: Cracow, Poland
- Player profile: http://ddnet.tw/players/Fifi/
Re: AK
Hm, but it doesn't only change to grey, it changes between the colour and monochromatic versions like 10 times a second (when you stand there). D:Welf wrote:Fifi the first screen: its because you reset the animation by resetting your time, the bug is not from the map
I was only refering to the backward arrows and I don't know what problem Zgokee had with going forward, so I didn't really understand you. Sorry.TheZyZya wrote: Also was in solo at this part, but the door opens for you even in solo
EDIT: Oh, maybe they passed up through that arrows and they couldn't do some parts again, because they were stuck in solo mode?
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