PortalDown
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: PortalDown
What for u add generic_unhookable and generic_unhookable7.0?
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.tw/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: PortalDown
So i have tested this map with a dummy, and i must say
you have really nice ideas
to creative parts.
They have a balance between easy-hard parts
this is a perfect moderate map from 2-3 stars.
Keep this mapping you have a brain where you can create really nice parts.
Sadly... this map contains a lot of bugs and some weird looking, where your eyes are hurting.
This map needs more platform and more place, because some parts are so tight that you wont pass it.
this background is to dark with the hole gameplay,if you are playing this map on the day, it is hard to see
where freeze and the teleport are placed.
You can make the background more lighter to get a better look on this parts.
I make some screenshoots what you can
change ( your choice if you want to do it).
you have really nice ideas
to creative parts.
They have a balance between easy-hard parts
this is a perfect moderate map from 2-3 stars.
Keep this mapping you have a brain where you can create really nice parts.
Sadly... this map contains a lot of bugs and some weird looking, where your eyes are hurting.
This map needs more platform and more place, because some parts are so tight that you wont pass it.
this background is to dark with the hole gameplay,if you are playing this map on the day, it is hard to see
where freeze and the teleport are placed.
You can make the background more lighter to get a better look on this parts.
I make some screenshoots what you can
change ( your choice if you want to do it).
have a nice day!
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: PortalDown
thank for test :ьEvoli wrote:So i have tested this map with a dummy, and i must say
you have really nice ideas
to creative parts.
They have a balance between easy-hard parts
this is a perfect moderate map from 2-3 stars.
Keep this mapping you have a brain where you can create really nice parts.
Sadly... this map contains a lot of bugs and some weird looking, where your eyes are hurting.
This map needs more platform and more place, because some parts are so tight that you wont pass it.
this background is to dark with the hole gameplay,if you are playing this map on the day, it is hard to see
where freeze and the teleport are placed.
You can make the background more lighter to get a better look on this parts.
I make some screenshoots what you can
change ( your choice if you want to do it).
google.translate
sry for bad english
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[+] fixed
[-] no fixed
[=] not understand
[*] you do not understand
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1 +
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17 *
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TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: PortalDown
Hmm, pretty good map, quite unbalanced though. Try putting red teles on the portals to make them lose velocity.
I guess make the first part a bit harder as it is like novice 3* now xD. And the colors DO cause eye cancer they are so different and bright, it is not pretty to look at. Try making them all a little darker.
I guess make the first part a bit harder as it is like novice 3* now xD. And the colors DO cause eye cancer they are so different and bright, it is not pretty to look at. Try making them all a little darker.
- Attachments
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- This part is copied from Kobra 2. Which is novice 3* xD
- screenshot_2015-07-10_08-44-47.png (1.17 MiB) Viewed 2539 times
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- Heh, the logo is in front of the tee. Put it a behind the game layer in the main group.
- screenshot_2015-07-10_08-28-58.png (945.63 KiB) Viewed 2540 times
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- Unfreeze at tele plz!
- screenshot_2015-07-10_08-42-13.png (1.02 MiB) Viewed 2540 times
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- LOL, It's easy to get deeped there on account of blue tele. Put blockers.
- screenshot_2015-07-10_08-39-44.png (1.01 MiB) Viewed 2540 times
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- Need tile on that 1 orange block.
- screenshot_2015-07-10_08-48-57.png (855.32 KiB) Viewed 2540 times
i exist
so do you
magic
so do you
magic
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: PortalDown
There are a few strange things to me, like the background not being exactly round (use aspect ratio). Can someone take a final look?
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: PortalDown
deen the bg it's not made with different quads, it's just an .png... with the circle thing hardcoded...
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: PortalDown
and whats the problem with using acept ratio on it?
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