PortalDown

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Ñı©Ø
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Re: PortalDown

Post by Ñı©Ø »

i remember i did aspect radio when i put in the map the bg...
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Evoli
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Re: PortalDown

Post by Evoli »

Ok, I just looked over the map.

What i see:

This map was good fixed, but there are still tiny bugs.
After you have fixed the bugs, I will make a final run with someone.

This png. Background is really to dark, like I said before my 2. Post, it would be better if you make it lighter.
It would be more free to play for me :D ( that means it feels better)

So enough of that.

Here are the Screenshoots:
if there is undeep, so mark it, and i can ''see'' it
if there is undeep, so mark it, and i can ''see'' it
SS1.png (1.11 MiB) Viewed 2910 times
there is no freeze in the wall
there is no freeze in the wall
SS 2.png (809.64 KiB) Viewed 2910 times
This actually i mean with bigger platform,<br />here is a test looking platform, how you could change it.
This actually i mean with bigger platform,
here is a test looking platform, how you could change it.
SS 3.png (1.6 MiB) Viewed 2910 times
missins hookthrough
missins hookthrough
SS 4.png (907.69 KiB) Viewed 2910 times
The idea with the checkpoints are good, but can you mark it too ;D
The idea with the checkpoints are good, but can you mark it too ;D
SS 5.png (1.63 MiB) Viewed 2910 times
is this for sure, that i cant hook here? o.O
is this for sure, that i cant hook here? o.O
SS 6.png (896.61 KiB) Viewed 2910 times
Quote from Mr.Bug '' Fiiiiiiix Meeeeeee''<br />you heard him
Quote from Mr.Bug '' Fiiiiiiix Meeeeeee''
you heard him
SS 7.png (1.08 MiB) Viewed 2910 times
have a nice day!
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Deeper
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Re: PortalDown

Post by Deeper »

Evoli wrote:Ok, I just looked over the map.

What i see:

This map was good fixed, but there are still tiny bugs.
After you have fixed the bugs, I will make a final run with someone.

This png. Background is really to dark, like I said before my 2. Post, it would be better if you make it lighter.
It would be more free to play for me :D ( that means it feels better)

So enough of that.

Here are the Screenshoots:

Thanks for the test.
Im Fixed bugs
+
add new part (solo) for balance.
add winner room
add unfreeze (for tele)
add secrets
fixed text (thank nico for BG)

Made the background brighter
PortalDown.map
(782.19 KiB) Downloaded 113 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Deeper
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Re: PortalDown

Post by Deeper »

last version
fixed bugs*.
PortalDown.map
(782.2 KiB) Downloaded 115 times
Last edited by Deeper on Tue Aug 25, 2015 3:19 pm, edited 1 time in total.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Deeper
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Re: PortalDown

Post by Deeper »

Logo new nick
portal.png
portal.png (87.36 KiB) Viewed 2826 times
PortalDown.map
(744.5 KiB) Downloaded 135 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Deeper
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Re: PortalDown

Post by Deeper »

mm. The map is completely ready.
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maggi323
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Re: PortalDown

Post by maggi323 »

Map is ready for release from me too :)
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BamBam
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Re: PortalDown

Post by BamBam »

Ready for release.
i exist
so do you
magic
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BannZay
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Re: PortalDown

Post by BannZay »

maggi323 wrote:Map is ready for release from me too :)
BamBam wrote:Ready for release.
Dear trial testers, try to do parts before posting this!

This map is full of ctitical bugs, some parts even impossible to done.
To 44 should have portal back!
Suggestion remove tele 62, boring solo part, while ur mate have to just wait you in freeze
Graphics wasnt really good tested, cuse gameplay is bugged :
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missed TO44
missed TO44
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BannZay
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Re: PortalDown

Post by BannZay »

Ñı©Ø wrote: ( i re-sized it for let it go better on teeworlds )
You just make it much worse, try to use original picture, cuse bg looks stretched.
Or u have to make resize it to original resolution in tw
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