Empty[mod]
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Be sure to share your feedback in the appropiate discord channel.
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- Lady Saavik
- Posts: 1763
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Re: Empty[mod]
good IRGNW
- Soreu
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Re: Empty[mod]
So, is this map finally ready?
„Vince te ipsum”
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Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart- BannZay
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Re: Empty[mod]
Why just not make hookthrow 2 sides throwhookable... Still have many suggestions, but dont wanna share it anymore, cuse you ignore even nice improves...
Maps not bugged excep that :
Maps not bugged excep that :
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Welf
- Posts: 1838
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Re: Empty[mod]
i had a look at it,
some parts are rather known (ddmax-ish), for me the best parts were the tune zone parts
others already said it, you should remove some teleporters, it is weird like now (it is random where he gets teleported)
i didnt understand 2 parts, i suggest to put laser at the start on the ground (for me the jump is time waste)
the map is rather brutal 1 star (faily parts, hard long drag parts)
edit: maybe more solo on tiles are needed at the start, it might be bugged how it is now
some parts are rather known (ddmax-ish), for me the best parts were the tune zone parts
others already said it, you should remove some teleporters, it is weird like now (it is random where he gets teleported)
i didnt understand 2 parts, i suggest to put laser at the start on the ground (for me the jump is time waste)
the map is rather brutal 1 star (faily parts, hard long drag parts)
edit: maybe more solo on tiles are needed at the start, it might be bugged how it is now
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