Bug?

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
Chairn
Posts: 399
Joined: Sat Apr 11, 2015 5:05 pm
Player profile: http://ddnet.org/players/Chairn/
Clan: QuintessenZ

Re: Bug?

Post by Chairn »

Just add laser outside and not inside?
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.org/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Bug?

Post by BannZay »

Chairn wrote:Just add laser outside and not inside?
Looks perfect now. Many thx.
screenshot_2015-08-10_10-14-22.png
screenshot_2015-08-10_10-14-22.png (67.11 KiB) Viewed 1393 times
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Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.org/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: Bug?

Post by Soreu »

*Sarcasm? xd*

Well, i still see bug of - I assume - laser...
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Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.org/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Bug?

Post by BannZay »

Soreu wrote:*Sarcasm? xd*

Well, i still see bug of - I assume - laser...
Yea, I miss sarcasm mark :mrgreen: :mrgreen: :mrgreen:
BeaR
Posts: 54
Joined: Fri May 30, 2014 10:18 am
Player profile: http://ddnet.org/players/BeaR/

Re: Bug?

Post by BeaR »

Probably won't be fixed. I guess some floating point precision issue.
Even though if someone want to try his luck: https://github.com/def-/ddnet/blob/30f0 ... 1092-L1123
Would suggest to replace that float for loop, maybe it fixes the 'problem'..
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