team and weapons

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Novo
Posts: 158
Joined: Tue Mar 31, 2015 7:41 am
Location: germany
Player profile: http://ddnet.org/players/Novo-32-c-58-/
Clan: mB.

team and weapons

Post by Novo »

maybe its already known but i will just report this cuz its a rly confusing bug.
today i did some uselessthings on " falling down " with grenade, then i noticed : is a tee in team and i shoot trough it and hit a player in my team the grenade change his physics and dont push anymore the grenade pulls the tees to me and somtimes the grenade explode on the tee wich is in team and somties the grenade just fly trough the tees in my team maybe its buggy with all weapons .

maybe its a bit bad written by me so i post a screenshot of it
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screenshot_2015-08-15_19-21-03.png
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User avatar
Novo
Posts: 158
Joined: Tue Mar 31, 2015 7:41 am
Location: germany
Player profile: http://ddnet.org/players/Novo-32-c-58-/
Clan: mB.

Re: team and weapons

Post by Novo »

but the tee in team 0 must be closer to the "teamtee"
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BannZay
Posts: 837
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Location: Ukraine
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Re: team and weapons

Post by BannZay »

weird thing xD That happened in ddnet client?
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east
Posts: 94
Joined: Tue Aug 12, 2014 4:29 pm

Re: team and weapons

Post by east »

I was able to reproduce it. Looks like a server-side bug related to teams and physics.
I'll make an issue

//edit: https://github.com/def-/ddnet/issues/286
User avatar
Novo
Posts: 158
Joined: Tue Mar 31, 2015 7:41 am
Location: germany
Player profile: http://ddnet.org/players/Novo-32-c-58-/
Clan: mB.

Re: team and weapons

Post by Novo »

BannZay wrote:weird thing xD That happened in ddnet client?
I tought its a mod bug ;D

And no it was not bcs client i ask some ppl if they see it too and they did .
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east
Posts: 94
Joined: Tue Aug 12, 2014 4:29 pm

Re: team and weapons

Post by east »

It was fixed, thanks to BeaR
https://github.com/def-/ddnet/pull/287
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