Planet Mercury

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Novo
Posts: 158
Joined: Tue Mar 31, 2015 7:41 am
Location: germany
Player profile: http://ddnet.org/players/Novo-32-c-58-/
Clan: mB.

Re: Planet Mercury

Post by Novo »

BannZay wrote:@Novo, huh? How it even can be factor for rate maps? Just leave this work for testers. Its offtopic.
I think u rate how u think how hard it is but the most novice players are between 10-15?
Its harder for them .. idk i want to say smth with it but maybe my english is just to bad to explain it .
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Aoe
Posts: 739
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Location: Denmark
Player profile: http://ddnet.org/players/Aoe/
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Clan: Infamous
YouTube: user/ElKlammoElTorso

Re: Planet Mercury

Post by Aoe »

Okay lets not spam this topic anymore. i will fix map so it becomes novice 2. end of story.
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Aoe
Posts: 739
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Re: Planet Mercury

Post by Aoe »

Some parts made easier.
Planet Mercury.map
(609.7 KiB) Downloaded 184 times
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
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Re: Planet Mercury

Post by Ñı©Ø »

Aoe wrote:Some parts made easier.
Planet Mercury.map
I say last thing, then we return to test. Even if you make all easier... the map is so long so it's still a 3*, because i never saw a long 1* without explanation of things.
I don't know why you really want a 2*nov... maybe for do some perfect points... but when we give you some screens as hint (like i did) if you really want it 2*... you must listen to us... so when i'm back on testing i will make screens that you will fix pls.

You're an amazing mapper and your graphic is impossible to me. You are so much skilled then me but pls let us do our work without be like this... remember that you can do the best map in the world but if we don't approve it you don't release it... You can say no to our suggestions, but then we should say no to yours too.

I will test the map and see if it's 2* now.
Welf
Posts: 1838
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Player profile: http://ddnet.org/players/Welf/
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Re: Planet Mercury

Post by Welf »

SpoilerShow
the part itself is really cool, but noobs probably dont understand, that 1 has to go in and then get hooked
the part itself is really cool, but noobs probably dont understand, that 1 has to go in and then get hooked
screenshot_2015-09-04_17-24-20.png (278.21 KiB) Viewed 4167 times
its faily, not sure how noobs do on this
its faily, not sure how noobs do on this
screenshot_2015-09-04_17-23-46.png (266.44 KiB) Viewed 4167 times
you can add some tele (i am not sure if ppl can fail here, it is hard to hit a bad hook :D
you can add some tele (i am not sure if ppl can fail here, it is hard to hit a bad hook :D
screenshot_2015-09-04_17-22-50.png (199.15 KiB) Viewed 4167 times
1st try hook is rather hard, maybe also add undeep at the bottom (so if they fall down the wrong way, they can still get undeepfreezed)
1st try hook is rather hard, maybe also add undeep at the bottom (so if they fall down the wrong way, they can still get undeepfreezed)
screenshot_2015-09-04_17-21-21.png (495.1 KiB) Viewed 4167 times
maybe cut it, so people can hook each other out (and it's not faily/blockable)<br />i know it is at the start
maybe cut it, so people can hook each other out (and it's not faily/blockable)
i know it is at the start
screenshot_2015-09-04_17-21-12.png (333.12 KiB) Viewed 4167 times
you can add a stopper to make it more easy
you can add a stopper to make it more easy
screenshot_2015-09-04_17-21-03.png (333.97 KiB) Viewed 4167 times
you need a good timing here, hard for noobs
you need a good timing here, hard for noobs
screenshot_2015-09-04_17-20-33.png (273.51 KiB) Viewed 4167 times
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Aoe
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Re: Planet Mercury

Post by Aoe »

Fixed
Planet Mercury.map
(615.33 KiB) Downloaded 140 times
Screens:
SpoilerShow
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2015-09-04_00008.jpg
2015-09-04_00008.jpg (76.37 KiB) Viewed 4154 times
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BannZay
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Location: Ukraine
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Re: Planet Mercury

Post by BannZay »

@Welf, fixed already but i still wanna share my opposite opinion
1. pretty interesting part for novice, if mapper remove wall jumps. Also I Suggest to remove both wall jumps from map
2. Its safety part, imo no need changes
4. fully agree.
5.But i like this as novice part
6. need only 1 time rehook - no need changes for sure
7. novices can do this after some try`s - no need changes too

Edit: but if mapper want exactly 2 stars, - yea its good fixes for this.
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/

Re: Planet Mercury

Post by Ñı©Ø »

Nice Aoe... you reach 3* now... if you want to go even deeper i will do some screens about 2*... or you can leave it like this
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Soreu
Posts: 1371
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Re: Planet Mercury

Post by Soreu »

Mapper want it as easy as possible from what I see, so maybe stop fighting about its current difficulty - where you can't really find compromise - and just show everything that could be easier? (as Welf actually did)
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/

Re: Planet Mercury

Post by Ñı©Ø »

Well you're right. I tested it and Aoe did a good job. The map is 2,5* and it can easy being 2* so. There are just some things i don't like about it and i made some screens. Anyway there is just 1 bug: the speeders he put for fix Welf's screens are so bugged and they trow, like telepot, my dummy away all the way down. I suggest you to don't use 30 of max speed (BOOM).

Oh, and remember that everytime i say "hard" that means it is novice 3*... not hard it's very easy but if you want it nov2* it's "hard".
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screenshot_2015-09-04_19-20-40.png (414.08 KiB) Viewed 4156 times
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