Aveltons - 1 (Map) fixed
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Re: Aveltons - 1 (Map) fixed
Hey,
thank you for your patience, Avelton (: Unfortunately we do not have that much time to test every single map within a few days. Like Saavik already said, we have other things to do as well. All testers do this 'job' in their freetime, we have a real life as well and there are so many maps, that we simply can't test them all in a short time. Nevertheless we try to and not only for you but for all the other people that are waiting for a test: Sry that you sometimes have to wait a few weeks, but be sure that we will eventually take a look at your map :D
Back to topic, I quickly tested the map with super and /pause. It's kinda nice, the parts are nothing special but also not bad. If it's really your first map then you can be really proud of it. Nevertheless I noticed a few things.
thank you for your patience, Avelton (: Unfortunately we do not have that much time to test every single map within a few days. Like Saavik already said, we have other things to do as well. All testers do this 'job' in their freetime, we have a real life as well and there are so many maps, that we simply can't test them all in a short time. Nevertheless we try to and not only for you but for all the other people that are waiting for a test: Sry that you sometimes have to wait a few weeks, but be sure that we will eventually take a look at your map :D
Back to topic, I quickly tested the map with super and /pause. It's kinda nice, the parts are nothing special but also not bad. If it's really your first map then you can be really proud of it. Nevertheless I noticed a few things.
- Attachments
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- too hard and annoying part?
- screenshot_2014-08-08_13-23-37.png (233.06 KiB) Viewed 1377 times
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- i dont really know how that part works, right now you just fall down and it teles you back up, you never reach the unhookable tiles with tele22 on it. Maybe you should move the upper freeze tube two tiles >>?
- screenshot_2014-08-08_13-23-04.png (74.32 KiB) Viewed 1377 times
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- this corner does not look nice
- screenshot_2014-08-08_13-21-18.png (259.72 KiB) Viewed 1377 times
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- maybe replace the tele8 with a other unused tele or use <<-stoppers (right now, you faiil if both tees accidently touch the tele)
- screenshot_2014-08-08_13-19-51.png (32.09 KiB) Viewed 1377 times
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- you forgot to add game tiles there (unhookable)
- screenshot_2014-08-08_13-15-48.png (96.63 KiB) Viewed 1377 times
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- graphic bug on the right side (i think freeze tile over the hook tiles)
- screenshot_2014-08-08_13-13-49.png (253.35 KiB) Viewed 1377 times
Re: Aveltons - 1 (Map) fixed
When will the map tested ?
Re: Aveltons - 1 (Map) fixed
ehm, what about my post above yours? :o
- deen
- Posts: 3576
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- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Aveltons - 1 (Map) fixed
Sorry, we will not release the map. It is not so good, maybe your next will be better!
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