Hammer Collision
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- Posts: 4
- Joined: Sun May 18, 2014 11:37 pm
Hammer Collision
Pretty much the same thing as hook collision, but with a hammer. When you are in range of someone to hammer, your hammer will change color or something
- deen
- Posts: 3576
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- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Hammer Collision
I'm against it. For hook it only made sense for hooking through corners, which is really annoying otherwise.
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Hammer collision
It's not really needed
Re: Hammer Collision
Maybe would be usefull for the people who dont know how to do.deen wrote:I'm against it. For hook it only made sense for hooking through corners, which is really annoying otherwise.
Like hammer through the walls:
Or through the floor (on corners):
- Lady Saavik
- Posts: 1763
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- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Hammer Collision
You must have good reaction time then ^^
- imp
- Posts: 788
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- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
When players await their hammer to change they can't react fast enough (for many cases) and miss the dummy like every time. It's the same with hook collision and I actually wonder how people manage to play with it permanentely, I miss hook most of the time with it. I just use it to check how far I can hook and for edgehook, when dummy is stuck in a bad position.
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Re:
For me (I made this feature) uses Hook Collision Line all time its a bug of client... for this is necessary hold a key to show it.. and not press to enable/disable function.imp wrote:When players await their hammer to change they can't react fast enough (for many cases) and miss the dummy like every time. It's the same with hook collision and I actually wonder how people manage to play with it permanentely, I miss hook most of the time with it. I just use it to check how far I can hook and for edgehook, when dummy is stuck in a bad position.
The Hammer Hit Indicator sounds good... but if you add a lot of these features... you lost the good of the mod.... play and fail. I don't like quick time events in games xDDD
P.S: Sry for my bad english
Re: Hammer Collision
too cheaty feature imo.
as deen said the hook collision should be used for stupid hooks through corners and such, and is already abused by many to aim before hooking/to improve their overall aim, let's not make this game completely braindead with 200 assisting tools..
as deen said the hook collision should be used for stupid hooks through corners and such, and is already abused by many to aim before hooking/to improve their overall aim, let's not make this game completely braindead with 200 assisting tools..
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