Run Free by fikmesån [Moderate]

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
User avatar
fikmesån
Posts: 166
Joined: Sun Mar 15, 2015 8:07 pm
Location: Sweden
Player profile: http://ddnet.org/players/fikmes-229-n/
Mapper profile: http://ddnet.tw/mappers/fikmes-229-n/
Clan: avocado
Website: https://www.youtube.com/c/fikmesån

Re: Run Free by fikmesån [Moderate]

Post by fikmesån »

Fixed some bugs.
Attachments
Run Free.map
(504.19 KiB) Downloaded 240 times
User avatar
fikmesån
Posts: 166
Joined: Sun Mar 15, 2015 8:07 pm
Location: Sweden
Player profile: http://ddnet.org/players/fikmes-229-n/
Mapper profile: http://ddnet.tw/mappers/fikmes-229-n/
Clan: avocado
Website: https://www.youtube.com/c/fikmesån

Re: Run Free by fikmesån [Moderate]

Post by fikmesån »

Fixed design bug...
Attachments
Run Free.map
(504.21 KiB) Downloaded 244 times
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Run Free by fikmesån [Moderate]

Post by Oblique. »

Pretty decent map.
TestShow
1:
1.png
1.png (368.42 KiB) Viewed 10572 times
2:
2.png
2.png (404.46 KiB) Viewed 10572 times
3:
3.png
3.png (360.49 KiB) Viewed 10572 times
4:
4.png
4.png (442.17 KiB) Viewed 10572 times
5:
5.png
5.png (414.46 KiB) Viewed 10572 times
6:
6.png
6.png (418.03 KiB) Viewed 10572 times
7:
7.png
7.png (224.87 KiB) Viewed 10572 times
8:
8.png
8.png (243.22 KiB) Viewed 10572 times
9: Bushes and doodads should be High Detail.
A is for Apple.
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Run Free by fikmesån [Moderate]

Post by jao »

We decided to approve the map. In addition to Oblique's suggestions, there a few other things to improve on. Will get back to that later.
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Run Free by fikmesån [Moderate]

Post by jao »

TestShow
1. Unsolo shouldn't be after start and there should be a bigger area before the startline where you can wait for your teammate. It would work to mirror the filter: Starting in solo and getting unsolo where the current solo is. However, since it's a team-forced map I don't see a reason for have a filter at all.
2. Black: There should be another block so that you can run into the hole. (I know you can jump against the wall above but running into the hole works too, sometimes. Faster but random ways are annoying for speedrunning. Also, it's the most obvious way.)<br />Red: There should be another stopper so that you can jump straight up into the hole (for better flow).
2. Black: There should be another block so that you can run into the hole. (I know you can jump against the wall above but running into the hole works too, sometimes. Faster but random ways are annoying for speedrunning. Also, it's the most obvious way.)
Red: There should be another stopper so that you can jump straight up into the hole (for better flow).
screenshot_2018-05-08_23-54-50.png (318.43 KiB) Viewed 10402 times

3. Red: You can swing the dummy like this and skip going to the right first.<br />Yellow: You don't need to use this platform when going back left.
3. Red: You can swing the dummy like this and skip going to the right first.
Yellow: You don't need to use this platform when going back left.
screenshot_2018-05-09_00-02-44.png (338.51 KiB) Viewed 10402 times

4. It would be cooler if your partner would have to hook you up tolaser through the freeze instead of simply using the red marked hook.
4. It would be cooler if your partner would have to hook you up tolaser through the freeze instead of simply using the red marked hook.
screenshot_2018-05-09_01-40-49.png (472.97 KiB) Viewed 10402 times

5. Red: This should be hookthrough to allow hooking the dummy properly.<br />Tele 8 part feels a bit too hard, Im 'corneum suggested to add walljump in the yellow marked area. Alternatively you could adjust the blue marked platform hight.
5. Red: This should be hookthrough to allow hooking the dummy properly.
Tele 8 part feels a bit too hard, Im 'corneum suggested to add walljump in the yellow marked area. Alternatively you could adjust the blue marked platform hight.
screenshot_2018-05-09_01-51-19.png (428.48 KiB) Viewed 10402 times

6. Red: This is somehow too tight, annoying for speedruns and generally kinda unnecessary.<br />Yellow: Often you jump over the unfreeze or get frozen again after hitting it.<br />Green: You can tower here to skip the following parts. (Not as hard as it seems.)
6. Red: This is somehow too tight, annoying for speedruns and generally kinda unnecessary.
Yellow: Often you jump over the unfreeze or get frozen again after hitting it.
Green: You can tower here to skip the following parts. (Not as hard as it seems.)
screenshot_2018-05-09_00-10-23.png (359.51 KiB) Viewed 10402 times

7. Better looking and understandable design for one-way-hookthrough.
7. Better looking and understandable design for one-way-hookthrough.
runfree.png (43.47 KiB) Viewed 10402 times

8. You should add mirrored grass under unhooks (left side) to get rid of those ugly gaps between unhooks.
8. You should add mirrored grass under unhooks (left side) to get rid of those ugly gaps between unhooks.
runfree2.png (49.53 KiB) Viewed 10402 times

9. Last parts (after undeep) seem kinda lazy made and not thought through. It's okay to have something "easy" at the end, but especially in such a short map I expect something made with more effort :roll:
Themix
Posts: 298
Joined: Wed May 14, 2014 9:27 pm
Location: Poland
Player profile: http://ddnet.org/players/Themix/
Mapper profile: http://ddnet.tw/mappers/Themix/

Re: Run Free by fikmesån [Moderate]

Post by Themix »

I just ran the map through and had fun playing it, nice, short, enjoyable moderate map. Some changes could make map batter and more smooth but not every little thing is that important. The most important thing is to avoid unwanted by mapper cheats.
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Run Free by fikmesån [Moderate]

Post by Silex »

Themix wrote: Wed May 23, 2018 3:38 pm I just ran the map through and had fun playing it, nice, short, enjoyable moderate map. Some changes could make map batter and more smooth but not every little thing is that important. The most important thing is to avoid unwanted by mapper cheats.
Nudes 4 positive critism?
User avatar
fikmesån
Posts: 166
Joined: Sun Mar 15, 2015 8:07 pm
Location: Sweden
Player profile: http://ddnet.org/players/fikmes-229-n/
Mapper profile: http://ddnet.tw/mappers/fikmes-229-n/
Clan: avocado
Website: https://www.youtube.com/c/fikmesån

Re: Run Free by fikmesån [Moderate]

Post by fikmesån »

Fixed cheatable part.
Attachments
Run Free.map
(504.22 KiB) Downloaded 256 times
triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.org/players/triki/

Re: Run Free by fikmesån [Moderate]

Post by triki »

1. i think need hammer dummy from up and thats mistake and i cant go back.
2. useless door.
SpoilerShow
Снимок.PNG
Снимок.PNG (206.72 KiB) Viewed 10032 times
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Run Free by fikmesån [Moderate]

Post by jao »

[release=★★★✰✰; Moderate]Run Free; fikmesån[/release]
Attachments
Run Free.map
(505.51 KiB) Downloaded 341 times
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests