New entity suggestion: enemies (bots)
- Lady Saavik
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Re: New entity suggestion: enemies (bots)
I said about both.
- MrAppendixX
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Re: New entity suggestion: enemies (bots)
If u need a gun to destroy/kill bots, that wont work, because damage is turned off in ddrace.
But maybe it's combineable with the turret (entity) feature from the other thread??
But maybe it's combineable with the turret (entity) feature from the other thread??
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Re: New entity suggestion: enemies (bots)
I guess this feature would be a meaningless implementation due to it's not compatible with ddrace but as a seperate modification it could be ok.
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Re: New entity suggestion: enemies (bots)
ChillerDragons ChillBlock Server, Map: ChillBlock5
- BannZay
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Re: New entity suggestion: enemies (bots)
@hannibal, as for me implementation as you want really not in DDRace style,
BUT I like the idea "shoot to pass". Id like to see Switch entitie, which open doors when you shoot in with specific weapon.
Its different, but it should be vanilla compatible and not complicated
There exists moving hearts, behaviour of which can be overrided to kill, for exmaple, but I dont mind its good idea...
BUT I like the idea "shoot to pass". Id like to see Switch entitie, which open doors when you shoot in with specific weapon.
Its different, but it should be vanilla compatible and not complicated
There exists moving hearts, behaviour of which can be overrided to kill, for exmaple, but I dont mind its good idea...
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Re: New entity suggestion: enemies (bots)
+1 ... not much new things please, it gets worse ...imp wrote:I think DDrace should stay DDrace. This rather sounds like a new mode.. something like DDfight ^^
- Ryozuki
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Re: New entity suggestion: enemies (bots)
And thanks to this mindset, i know devs that lost hope in making new things.pixel wrote:+1 ... not much new things please, it gets worse ...imp wrote:I think DDrace should stay DDrace. This rather sounds like a new mode.. something like DDfight ^^
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Re: New entity suggestion: enemies (bots)
Do you mean the teeworlds devs or ddnetdevs?Ryozuki wrote:And thanks to this mindset, i know devs that lost hope in making new things.pixel wrote:+1 ... not much new things please, it gets worse ...imp wrote:I think DDrace should stay DDrace. This rather sounds like a new mode.. something like DDfight ^^
Because the teeworlds dudes never liked ddrace in the first place. Mabe this is also why the filter is on vanilla by default
reply to this post or your mom will die in her sleep tonight
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Re: New entity suggestion: enemies (bots)
hmm, would you be happy if you make an awesome game, and then some other guys come and make a big mod and you have just 40-50 (lol) players every day?Im 'corneum wrote:Do you mean the teeworlds devs or ddnetdevs?Ryozuki wrote:And thanks to this mindset, i know devs that lost hope in making new things.pixel wrote: +1 ... not much new things please, it gets worse ...
Because the teeworlds dudes never liked ddrace in the first place. Mabe this is also why the filter is on vanilla by default
- Ryozuki
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Re: New entity suggestion: enemies (bots)
I meant ddnet progressing with new features, people prefer to stay static, instead of going further with new things. I'm not talking about teeworlds, since deen doesn't consider ddnet as teeworlds mod but another game and i'm starting to thing same, i don't care to much if they hide mods by default or not.pixel wrote:hmm, would you be happy if you make an awesome game, and then some other guys come and make a big mod and you have just 40-50 (lol) players every day?Im 'corneum wrote:Do you mean the teeworlds devs or ddnetdevs?Ryozuki wrote: And thanks to this mindset, i know devs that lost hope in making new things.
Because the teeworlds dudes never liked ddrace in the first place. Mabe this is also why the filter is on vanilla by default
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