Server Hosting registerring both on ddnet.master and teeworlds master
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- Posts: 1
- Joined: Fri Dec 16, 2022 12:37 am
Server Hosting registerring both on ddnet.master and teeworlds master
Hello Guys,
I wanted to host some Servers, but the ones hosted from a DDNET Server aren't showing up when using the official Teeworlds client. And the ones with the official TW Server aren't showing up with the DDNet client.
I think there might be a problem with them registerring at diffrent master adresses, is there a way to solve this problem the one server which i want to host is catch64 by AssasinTee
I wanted to host some Servers, but the ones hosted from a DDNET Server aren't showing up when using the official Teeworlds client. And the ones with the official TW Server aren't showing up with the DDNet client.
I think there might be a problem with them registerring at diffrent master adresses, is there a way to solve this problem the one server which i want to host is catch64 by AssasinTee
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Server Hosting registerring both on ddnet.master and teeworlds master
Hi icethatpuk.
Sorry, I kind of missed your post in the middle of all the moderator applications going on.
What you need to do to support DDNet + Teeworlds is use a DDNet server, set
This is all necessary because there have been some changes to the map format in Teeworlds 0.7, so to support both we are using these hacky workaround. Note that the experience playing on a DDNet server from Teeworlds 0.7 is not perfect, since prediction doesn't account for all DDNet features and skins are not displayed.
I hope this helps.
Sorry, I kind of missed your post in the middle of all the moderator applications going on.
What you need to do to support DDNet + Teeworlds is use a DDNet server, set
sv_sixup 1
in your autoexec_server.cfg and convert the maps you want to host by dragging them into map_convert_07.exe
(and making sure the converted version is available in data/maps7, while the normal version in data/maps. Then start the server.This is all necessary because there have been some changes to the map format in Teeworlds 0.7, so to support both we are using these hacky workaround. Note that the experience playing on a DDNet server from Teeworlds 0.7 is not perfect, since prediction doesn't account for all DDNet features and skins are not displayed.
I hope this helps.
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