Graphical issues

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imp
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Graphical issues

Post by imp »

Hey, I've just wanted to spend a bit of my time to improve the graphics of my map which I will release for Novice in the next months. "Unfortunately" I won't publish it before I'm back of holidays so you guys will have to wait for quite a long time..

Especially due to a problem I had to face in the past but also lately. I made 2 screens to explain them
bug1.png
bug1.png (110.17 KiB) Viewed 3249 times
As you can see here I used the grid feature to put both my quads together so that they neither overlap nor have space between themselves.

Everything is right..huh? But then this .. *sigh*
bug2.png
bug2.png (64.88 KiB) Viewed 3249 times
I don't know whose problem is worse, they both suck. But the 1st one is the problem I don't understand at all. I made a new mapres, no colour at the top, I even dilated it and there still is this **** shadow

2nd problem is strange as well. I used grid for both quads but as you can see it looks rly bad. It's kind of fixable when you change the X-axis manually but this is no real solution

Any suggestions?
HMH
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Re: Graphical issues

Post by HMH »

Try borderfix.
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imp
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Re: Graphical issues

Post by imp »

You mean of the graphic itself?

Can you send me a water file so I can look if it's buggy to for me?
Nigel
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Re: Graphical issues

Post by Nigel »

If you dont have it.
tileset_borderfix_d.rar
(246.52 KiB) Downloaded 180 times
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imp
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Re: Graphical issues

Post by imp »

No lol, I didn't

It didn't work, a data is missing (libcurl.dll)

And: Just by clicking the download link the downloaded number increased.. I downloaded it once and it says 3 :D
BeaR
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Re: Graphical issues

Post by BeaR »

Borderfix should only be used for tilesets

Concerning topic: It's actually 'intended' at some point
Quad textures are rendered in 'repeat' wrapping mode, which allows us to repeat the texture in the quad (\o/)
Infortunatly this bleeding bug is caused by this feature as the gpu won't clamp when sampling at the borders

You would have to manually adjust the texture coords
Nigel
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Re: Graphical issues

Post by Nigel »

with libcurl.dll
tileset_borderfix_d.rar
(353.58 KiB) Downloaded 170 times
Ama
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Re: Graphical issues

Post by Ama »

Its a bug with teeworlds if the quad doesnt have transparent space at bottom but has it at top

Now the solution is just shift+drag one of the top red little squares

i hope this will fix your problem
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