[APPROVED]Senani 2
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Åmol
- Posts: 323
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[APPROVED]Senani 2
I made this map easier so it fits in Novice mode + fixed the bugs
- Attachments
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- Senani 2.map
- (363.85 KiB) Downloaded 85 times
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
- Alvin Risk
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Ama
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Re: [APPROVED]Senani 2
Some parts are nice but i think this map is not really mapped that nicely
Its really tight at the beginning and at the end it gets more spacey
Imagine 4 tees at the beginning it already a pain in the ass
and then imagine 16-64
Maybe it fits lower moderate team only
Its really tight at the beginning and at the end it gets more spacey
Imagine 4 tees at the beginning it already a pain in the ass
and then imagine 16-64
Maybe it fits lower moderate team only
- Attachments
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- screenshot_2015-01-17_12-24-27.png (122.66 KiB) Viewed 3047 times
- Soreu
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Re: [APPROVED]Senani 2
Hookthru shouldn't be unhookable?
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
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Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: [APPROVED]Senani 2
It's safer to make hookthrough unhookable -
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
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Ama
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Re: [APPROVED]Senani 2
Soreu im just showing the starting room for 64 tees
- Soreu
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Re: [APPROVED]Senani 2
still... (and yea, it's ofc waaaay too small)
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart- hi_leute_gll
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Re: [APPROVED]Senani 2
I agree with Ama. There are really a few nice part, but it's also bad mapped.Ama wrote:Some parts are nice but i think this map is not really mapped that nicely
Its really tight at the beginning and at the end it gets more spacey
The problems are:
It's unbalanced: There are Novice parts, Moderate parts and parts, wich are faily like a Brutal.
It's extremly tight. For example: I failed at a drag part, cause the dummy landed directly in the next part.
Entities are mapped oldschool and bugged: Blue tele, teles on ground, missing unfreeze on tele, hookable behind hooktrough and so on.
The map is much to hard for lower players. Better players are maybe challenged cause it's faily, but it's sometimes random faily so it's probably not very fun.
A map wich would be played for a few hours, people get their points (if they aren't to annoyed) and then there isn't a good reason why they should play it again.
.hi._.leute._.gll. | iMTGmember
- Chill [TD]
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Re: [APPROVED]Senani 2
good map
- Attachments
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- 6 (8).png (428.85 KiB) Viewed 2927 times
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- 6 (7).png (280.94 KiB) Viewed 2927 times
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- 6 (5).png (481.08 KiB) Viewed 2927 times
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- 6 (3).png (795.65 KiB) Viewed 2927 times
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- 6 (1).png (259.94 KiB) Viewed 2927 times

Chill and miniChill is near...
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Åmol
- Posts: 323
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- Player profile: http://ddnet.org/players/-197-mol/
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Re: [APPROVED]Senani 2
'-'
- Attachments
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- Senani 2.map
- SENANI 2 :>
- (363.87 KiB) Downloaded 122 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
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