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Re: ghbdtn by Gridwyn

Posted: Tue Apr 14, 2015 2:26 pm
by Gridwyn
2x shotgun down, and 2x ninja

Re: ghbdtn by Gridwyn

Posted: Tue Apr 14, 2015 4:50 pm
by Deeper
Аа, я понял почему так карта называется))) ghbdtn

Re: ghbdtn by Gridwyn

Posted: Tue Apr 14, 2015 5:38 pm
by IRGNW
slowmotion

Re: ghbdtn by Gridwyn

Posted: Mon May 25, 2015 1:19 pm
by Index
Added the teles mentioned by DoNe (:
No other changes, the map just needs a final testrun. It should be all fine :3

Re: ghbdtn by Gridwyn

Posted: Mon May 25, 2015 1:55 pm
by IRGNW
To planned releases?

Edit Index: No, I would have write it then (:
I think it needs another testrun, cause I didn't test the gameplay at all. I just added the teles.

Re: ghbdtn by Gridwyn

Posted: Mon May 25, 2015 2:44 pm
by Ñı©Ø
I will take a look on it... i haven't so much time :(


EDIT i took a look on it... nice design, no bugs! I can't do the final speedrun because the gameplay it's hard for me...

Also i found an editor bug and a suggestion:
screenshot_2015-05-25_17-46-33.png
screenshot_2015-05-25_17-46-33.png (117.44 KiB) Viewed 2656 times
screenshot_2015-05-25_17-49-00.png
screenshot_2015-05-25_17-49-00.png (413.28 KiB) Viewed 2656 times

Re: ghbdtn by Gridwyn

Posted: Thu May 28, 2015 9:58 pm
by Spyker
Why speedrun? No one speedrun qa map wich isn't alrady relased

Re: ghbdtn by Gridwyn

Posted: Fri May 29, 2015 4:25 pm
by Ñı©Ø
Spyker wrote:Why speedrun? No one speedrun qa map wich isn't alrady relased
It's a way for say: "Let's test if all parts are possible and if there aren't bug anymore"

There are not bugs anymore but i can't see if all parts are possible because i'm not so skilled

Re: ghbdtn by Gridwyn

Posted: Fri May 29, 2015 4:29 pm
by Spyker
Ok... It is just called gameplay test :) ahah joking!
I think you are doing a very nice testing man! :) keep it up!

Re: ghbdtn by Gridwyn

Posted: Thu Jun 11, 2015 10:01 pm
by Ñı©Ø
Gridwyn fix my bugs so the map is ready