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Re: Hyper

Posted: Sat Apr 04, 2015 8:19 pm
by Index
The parts look interesting :o
You can add a few more parts if you want, but I don't think its really necessary.
Furthermore I prefer the first map version without the background :o Just add a simple sun there and it's fine. Right now the map is too dark, the background doesn't really fit the map and sometimes you can't see the marked teleporters. But that's just my opinion.
So, all in all that map should get a final testrun and a decision about background. Then it's probably releasable :p

Re: Hyper

Posted: Sat Apr 04, 2015 8:40 pm
by Lady Saavik
I don't like the map.
We needed 100 tries, gave up and made the parts with super ._.

Re: Hyper

Posted: Sat Apr 04, 2015 9:54 pm
by Ama
i liked the map while playing it but like i said it seemed too easy and short for me

Re: Hyper

Posted: Sun Apr 05, 2015 4:22 pm
by Knight
Index wrote:The parts look interesting :o
You can add a few more parts if you want, but I don't think its really necessary.
Furthermore I prefer the first map version without the background :o Just add a simple sun there and it's fine. Right now the map is too dark, the background doesn't really fit the map and sometimes you can't see the marked teleporters. But that's just my opinion.
So, all in all that map should get a final testrun and a decision about background. Then it's probably releasable :p
i agree with u on the bg. I only changed it cuz someone told me to ;D so i will change it back, and add a sun or somethin

Re: Hyper

Posted: Sun Apr 05, 2015 4:57 pm
by Knight
and this should be it...

Re: Hyper

Posted: Tue Apr 07, 2015 12:57 pm
by Index
  • slightly enhanced sun, hope that's ok ._.
  • made ddnet-tiles embded
I still think we should probably take that map :o
Unfortunately I'm not the right one to test the parts again gameplay-wise..

Re: Hyper

Posted: Wed Apr 08, 2015 8:48 pm
by Knight
-thanks for the sun.
-i didn't embed cuz i thought everyone had ddnet client (i was so retarded, lol)

Re: Hyper

Posted: Sun Apr 12, 2015 5:05 pm
by BlaGK
Gameplay works well. No annoying parts. Rather easy and not really faily. But fun! And too short. Just 2 things:

Re: [WAITING] Hyper

Posted: Tue May 19, 2015 2:18 pm
by hi_leute_gll
Any response from the mapper to BlagK's post?
Is he still interested in releasing/fixing this?

Re: [WAITING] Hyper

Posted: Mon May 25, 2015 6:17 pm
by Welf
Archive until mapper comes back