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Re: Aim 9.0

Posted: Thu Apr 09, 2015 6:51 am
by Lady Saavik
So she should write it.

Re: Aim 9.0

Posted: Thu Apr 09, 2015 4:35 pm
by IRGNW
Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-42.png (490.16 KiB) Viewed 2946 times
screenshot_2015-04-09_20-33-46.png
screenshot_2015-04-09_20-33-46.png (335.91 KiB) Viewed 2946 times

Re: Aim 9.0

Posted: Thu Apr 09, 2015 5:39 pm
by Aoe
IRGNW wrote:Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-46.png
you must be looking at an old version :)

Re: Aim 9.0

Posted: Thu Apr 09, 2015 5:52 pm
by deen
Aoe wrote:
IRGNW wrote:Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-46.png
you must be looking at an old version :)
Probably because you edited your first post instead of making a new post with the new map version. Always upload maps in a new post so that people can see it.

Re: Aim 9.0

Posted: Thu Apr 09, 2015 5:57 pm
by Aoe
deen wrote:
Aoe wrote:
IRGNW wrote:Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-46.png
you must be looking at an old version :)
Probably because you edited your first post instead of making a new post with the new map version. Always upload maps in a new post so that people can see it.
i did :)
Aoe wrote:Ready for release
Aim 9.0.map

Re: Aim 9.0

Posted: Thu Apr 09, 2015 6:14 pm
by Kayumi
Map is ready for relese.
In my Opinion (Brutal, 3-4*)

Re: Aim 9.0

Posted: Fri Apr 10, 2015 12:38 am
by Aoe
Release date: 11-04-2015 at 10 pm

Re: Aim 9.0

Posted: Fri Apr 10, 2015 1:12 pm
by hi_leute_gll
screen1.png
screen1.png (389.91 KiB) Viewed 2869 times
Remove the activate-switch, pls. It is useless and causes bad situations:
If one tee is staying on it, another tee can't use the deactive-switch, so the door won't open.
Also the activate-switch is useless, cause the door is closed by default and you used a time-switch to deactivate it.
3 seconds seems to be very long, or?
screen2.png
screen2.png (339.45 KiB) Viewed 2869 times
Maybe both tees of a team can go the upper way, but i'm not skilled enough to test it.
screen3.png
screen3.png (484.08 KiB) Viewed 2869 times
Generally don't use max speed if it isn't really needed cause it is bugging.
I would suggest to move cp32 on the solo-of tile, to prevent weird situations wich can happen later and it would look better with entities.

There are several graphic issues, especially freeze-tiles behind the walls. Idk if you care about that.
Some hookthrough stuff looks buggy, maybe the one or another could be made a bit better even if it isn't possible to make them bug-free.

Re: Aim 9.0

Posted: Fri Apr 10, 2015 1:32 pm
by Welf
I had a short look on it, not really a test,
here you see different stuff in the background overlaying, for some slow computers it might be annoying, can you make every overlay tiles HD?
(idk if it will affect anybody, but overlaying layers are one of the possibilities to make the game working slower)

Re: Aim 9.0

Posted: Fri Apr 10, 2015 8:45 pm
by hinduist
hi_leute_gll wrote: Maybe both tees of a team can go the upper way, but i'm not skilled enough to test it.

2 ways, if you're able to, both can go up