Vizur By Seba0006

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Seba0006
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Re: Vizur By Seba0006

Post by Seba0006 »

-Bugs Fixed
-Added CP
Vizur.map
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Seba0006
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Re: Vizur By Seba0006

Post by Seba0006 »

-Tele bug fix
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Ñı©Ø
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Re: Vizur By Seba0006

Post by Ñı©Ø »

Welf wrote:you "missed" 1 big bug: freeze is HD (so its invisible for people who play without HD)
I didn't get what's this HD for... when i play blmapv5 without HD i can't see nothing, why? What should be HD and what not?
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Lady Saavik
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Re: Vizur By Seba0006

Post by Lady Saavik »

Some merely cosmetic layers, like doodads, sun, clouds and stars have to be declared as HD, so they are not shown for players with older computers. Sometimes it's good to keep a few cosmetic layers, so that the map doesn't look completely naked. Walls, freeze and the background should never be HD.
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Ñı©Ø
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Re: Vizur By Seba0006

Post by Ñı©Ø »

Lady Saavik wrote:Some merely cosmetic layers, like doodads, sun, clouds and stars have to be declared as HD, so they are not shown for players with older computers. Sometimes it's good to keep a few cosmetic layers, so that the map doesn't look completely naked. Walls, freeze and the background should never be HD.
Ty
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Lady Saavik
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Re: Vizur By Seba0006

Post by Lady Saavik »

you're welcome...
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Seba0006
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Re: Vizur By Seba0006

Post by Seba0006 »

-Bugs fixed
Vizur.map
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Welf
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Re: Vizur By Seba0006

Post by Welf »

had another look on it
Attachments
entitie bug
entitie bug
screenshot_2015-05-26_20-33-57.png (260.04 KiB) Viewed 1936 times
entitie bug (in the finish room there are more than this one, fix all)
entitie bug (in the finish room there are more than this one, fix all)
screenshot_2015-05-26_20-32-55.png (273.93 KiB) Viewed 1936 times
put this teleporter at the and of the part, in my opinion it is confusing here
put this teleporter at the and of the part, in my opinion it is confusing here
screenshot_2015-05-26_20-32-11.png (146.7 KiB) Viewed 1936 times
decide if you want to add a check here (might be hard for novice) (mappers decision)
decide if you want to add a check here (might be hard for novice) (mappers decision)
screenshot_2015-05-26_20-31-35.png (220.08 KiB) Viewed 1936 times
can you mark these "good" teleporter different, so people know where to go?
can you mark these "good" teleporter different, so people know where to go?
screenshot_2015-05-26_20-30-46.png (160.12 KiB) Viewed 1936 times
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Lady Saavik
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Re: Vizur By Seba0006

Post by Lady Saavik »

please background not 'bottom RGB 255 0 0' because it gives me headache, I can't look at that more than a few seconds
so many different INTENSE colors are a bad combination
screenshot with 50% entities overlay looks MUCH better

Welf, you didn't mention he should aspect ratio the clouds
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Re: Vizur By Seba0006

Post by Welf »

imo not that important
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