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Re: STOP tile
Posted: Sun Mar 29, 2015 3:10 pm
by kamillentee
hi_leute_gll wrote:
If you use them for chill rooms it doesn't matter how often they go through it, so you don't need to force anyone to do anything. Entering chill room -> time stops, leaving chill room -> time resumes.
No exactly this causes the problems I wrote.
You don't need to enter the room. Just touch the tile and go back. So this solution is more bad than any other.
hi_leute_gll wrote:So or so it's cheatable. If it works for whole team - for example - then one can stop time while the other ones are doing the part and such stuff.
Yeah that's a problem. Atm this feature is needed for a solo map so that case is not possible. That means this feature could only used on solo maps until one has an idea how to solve this problem.
Re: STOP tile
Posted: Sun Mar 29, 2015 3:13 pm
by Soreu
If you will use max team size 2, without forcing to go team there is also no possibility to cheat (with using RESUME & STOP)
Re: STOP tile
Posted: Sun Mar 29, 2015 3:16 pm
by hi_leute_gll
kamillentee wrote:
No exactly this causes the problems I wrote.
You don't need to enter the room. Just touch the tile and go back. So this solution is more bad than any other.
Ah, now i understand what you mean.
Soreu wrote:If you will use max team size 2, without forcing to go team there is also no possibility to cheat (with using RESUME & STOP)
Still depends on how it is used on the map, and also it would be much more interesting if we get a solution wich works for more than 2 people.
Re: STOP tile
Posted: Sun Mar 29, 2015 3:18 pm
by Soreu
It could work for 3, 4 etc too, but only if all of them are needed on part
Re: STOP tile
Posted: Sun Mar 29, 2015 3:18 pm
by Lady Saavik
kamillentee why you think it's nedded only for a solo map? ^^
you see we want to use it, hi_leute too, and there are still 2 other maps that could use it
Re: STOP tile
Posted: Sun Mar 29, 2015 3:25 pm
by kamillentee
Lady Saavik idk I guessed its like that from what I know about your map till now.

Re: STOP tile
Posted: Mon Mar 30, 2015 1:27 pm
by Element Finland
Well why don't you just make it so that all team members need to have it pressed? :p
Re: STOP tile
Posted: Mon Mar 30, 2015 2:01 pm
by Soreu
That's the current idea
Re: STOP tile
Posted: Mon Mar 30, 2015 2:32 pm
by Fifi
hi_leute_gll wrote:So or so it's cheatable. If it works for whole team - for example - then one can stop time while the other ones are doing the part and such stuff.
Even if that tile would require the whole team to stop the timer, we still got a problem in team 0. The tees may work hard to pass a difficult part, while some tee may rest in the timeless area and then just go quickly through the already solved part. :c After some thinking, I guess that's also a reason why /save and /load are only available in teams.
Maybe it should only work in teams and be triggered if the whole team passed the on/off barrier?
Re: STOP tile
Posted: Mon Mar 30, 2015 10:12 pm
by Element Finland
Fifi wrote:hi_leute_gll wrote:So or so it's cheatable. If it works for whole team - for example - then one can stop time while the other ones are doing the part and such stuff.
Even if that tile would require the whole team to stop the timer, we still got a problem in team 0. The tees may work hard to pass a difficult part, while some tee may rest in the timeless area and then just go quickly through the already solved part. :c After some thinking, I guess that's also a reason why /save and /load are only available in teams.
Maybe it should only work in teams and be triggered if the whole team passed the on/off barrier?
Well but that will defeat pretty much the whole idea when /save is available. ._.