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Re: RedLine [gores] by GameKirya
Posted: Fri Jun 05, 2015 5:44 pm
by Deeper
Welf wrote:then do it
good?
Re: RedLine [gores] by GameKirya
Posted: Sat Jun 27, 2015 6:29 am
by IRGNW
Parts so basiclz, simple hookable and freeze space, its map like to be on qshar, but not here
Re: RedLine [gores] by GameKirya
Posted: Sat Jun 27, 2015 11:49 pm
by maggi323
map really is like gores, burt even gores maps are often better mapped with different parts...this map is just a map where you go through as it was mapped in 2 mins, just take 2x2 tiles grass main, draw with it and let automapper do the rest :/ try it on qshar server, but i dont think ddnet needs more of this at the moment

try another style next time
maggi323