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Re: Cucumber (brutal, failable..)
Posted: Sun Jun 21, 2015 5:06 pm
by Fňokurka oo7
Made some parts easier (thanks for suggestions).
Edit: I just played the map with TaeR (from start to finish), it was fun. But maps seems to be hard! :O
Re: Cucumber (brutal, failable..)
Posted: Wed Jun 24, 2015 6:00 pm
by Fňokurka oo7
Small desing fix.
Re: Cucumber (brutal, failable..)
Posted: Thu Jun 25, 2015 3:54 am
by Seba0006
Re: Cucumber (brutal, failable..)
Posted: Thu Jun 25, 2015 8:21 am
by Lady Saavik
Rly? Black letters on black background?
What were you thinking while making it? Nothing?
Re: Cucumber (brutal, failable..)
Posted: Thu Jun 25, 2015 10:04 am
by Meliodafu
I can read everything.
Re: Cucumber (brutal, failable..)
Posted: Thu Jun 25, 2015 11:04 am
by Fňokurka oo7
Meliodafu wrote:I can read everything.
I can read everything also, but black color is really bad choice and it's still hard to read it.
I will fix some of "bugs" in few hours.
Re: Cucumber (brutal, failable..)
Posted: Thu Jun 25, 2015 11:50 am
by Fňokurka oo7
So, to be honest some of your suggestions weren't really ok for me...
Pic1: I know ._. (haven't fixed that)
Pic2: Done, thanks!
Pic3: Wow, haven't seen that one! Thank you!
Pic4: Everybody will do it at first try...(lol). It's almost impossible to do that, mb even impossible. (no fix)
Pic5: Added entities off sign, but no text, people need use their tiny brains.
Pic6: Almost impossible, but I fixed that.
Pic7: I already used game and front layer, I added two more ht, but it's still bit bugy with close angle.
Pic8: Added ht as u said.
Pic9: Added entities sign...
Pic10: I knew about that, I don't want to be such heartless, but....I fixed this cut.
Pic11: It wasn't deep, only 2 freezes on each other (already fixed).
Pic12: I removed it.
+ I fixed few more things.
Thanks for testing!

EDIT: I decided to add config-file for spec.
[mod=hi_leute_gll]Corrected the name of the .cfg-file.[/mod]
Re: Cucumber (brutal, failable..)
Posted: Sun Jun 28, 2015 5:34 pm
by Evoli
i will test this map
and give a feedack later
Re: Cucumber (brutal, failable..)
Posted: Sun Jun 28, 2015 5:54 pm
by Fňokurka oo7
Evoli wrote:i will test this map
and give a feedack later
Good luck if u want to test it with dummy.
Re: Cucumber (brutal, failable..)
Posted: Sun Jun 28, 2015 6:03 pm
by Evoli
so i tested this map with a dummy ( hard but possible)
This map have a really nice design
this background is is totally fitting one with the foreground.
It is a good training for skilling your laser on shooting yourself or on tees.
i was flashed from the gameplay,that didnt found bugs or weird graphic things.
This map is ready for a release.
this map will be longtime popular because this map is big and large and challenging, thats what tees are liking it