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Re: HellCore

Posted: Thu Jun 25, 2015 4:04 pm
by MaDLeX
Hi there!

Ok I know what you mean about teles nr. 7 and decided to add some more.

Nice cheat! I modified the part so that you have to use it >:D

And well, I'm a little confused about the hookable roof, I was thinking you had circled the time xD

Here is the new version of the map.

Zerodin: Well, at least the name I chose has a capital C for Core :D That said, I didn't know about a map called this way; shall I rename it then?

Re: HellCore

Posted: Thu Jun 25, 2015 4:19 pm
by Welf
Name can stay since there is no "Hellcore" (or "HellCore"on ddnet), yet (and it wont come with ddmax releases)

map should be close to be released

Re: HellCore

Posted: Fri Jun 26, 2015 7:33 pm
by Kayumi
Fels and me have tested the Map, fixed some bugs, and would say that it is a Brutal-4-star map. There are some new ideas here, what results a beautiful gameplay :)
The problem with the tele 7 was well solved ^-^

ready for release. c: