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Re: Maps

Posted: Sat Jun 14, 2014 1:50 pm
by Gridwyn
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Re: Maps

Posted: Sat Jun 14, 2014 5:16 pm
by Index
Thanks for fixing, Gridwyn.
Maybe I'm just wasting my time, but I quickly did some additional changes to Orange 1. So, I slightly changed the design, enhanced the start area (fixing mapper-name quad, made start line visible etc.) and did a few other minor changes to some parts. I hope the creator, funcat, is ok with that (didn't have the opportunity yet to ask him) but since he admitted that he doesn't really like that map, I think it's ok if I slightly changed some things. So, feel free to use that version. Oh, and maybe it would be better to upload the map at oldschool server (1*).

Re: Maps

Posted: Sun Jun 15, 2014 12:52 pm
by imp
I hope the background is still orange (look map name)

Re: Maps

Posted: Sun Jun 15, 2014 5:45 pm
by Gridwyn
Release map Blue mountains, please :) (Brutal 2*)

Re: Maps

Posted: Sun Jun 15, 2014 6:38 pm
by Welf
Gridwyn is it my blue-mountains?

Re: Maps

Posted: Sun Jun 15, 2014 7:32 pm
by Lady Saavik
yes

Re: Maps

Posted: Sun Jun 15, 2014 8:05 pm
by deen
I removed blue-mountains for now. Welf can tell us himself if he wants the map here.

Re: Maps

Posted: Thu Jun 19, 2014 12:39 pm
by Index
So, a newer version of Orange 1 (called Orange 1 n) is on the testservers.
I additionally tested StrangeNight. First of all, I have to say that the backgound is quite nice (especially the shooting stars :3) but the tileset is not that pretty :( There are huge generic unhookable blocks everywhere which doesn't look as nice as it could. However, the map is not that bad, here are some screenies:

Re: Maps

Posted: Thu Jun 19, 2014 12:47 pm
by Gridwyn
This is oldschool map and i don't want change anything D: D:

Re: Maps

Posted: Thu Jun 19, 2014 12:49 pm
by Gridwyn
But if you want...