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Re: [Sundara] by »Slayer.

Posted: Sun May 10, 2015 3:32 pm
by Åmol
Åmol wrote: I would also advice you to make a lil' bit darker background to bring out the light of the map
(ye that sound weird...)
)
Index wrote:You should slightly change the colors, imo the whole map is too dark and it's really hard to see the difference between hook and unhook sometimes :/
I don't think it's hard at all to see difference between hook & unhook.

Re: [Sundara] by »Slayer.

Posted: Mon May 11, 2015 10:36 am
by Lady Saavik
I liked my background more :c

Re: [Sundara] by »Slayer.

Posted: Mon May 11, 2015 11:12 am
by hi_leute_gll
But the mapper said that you never sent it to him, so...Index did a new one now. :D

Re: [Sundara] by »Slayer.

Posted: Mon May 11, 2015 11:12 am
by Lady Saavik
so how we saw it on his server? .-.
it's ok
Index makes good backgrounds

Re: [Sundara] by »Slayer.

Posted: Mon May 11, 2015 6:48 pm
by Index
aww, Saavik :3
I'm sry, didn't know that you made a new background :'(

Well anyways, here is the new version. I already sent it to the mapper and he approved it.
I changed design, re-structured layers and did some minor fixes.
We should do a final testrun and then the map should be releaseable, brutal 1*.

Re: [Sundara] by »Slayer.

Posted: Mon May 25, 2015 1:10 pm
by Index
I did some additional fixes, teles above the ground etc :3
Releaseable (add it to the Planned Map Releases ._.)

Re: [Sundara] by »Slayer.

Posted: Mon Jun 01, 2015 8:27 pm
by deen
Released.

Re: [Sundara] by »Slayer.

Posted: Mon Jun 01, 2015 8:47 pm
by Lady Saavik
funny levitating lamp

Re: [Sundara] by »Slayer.

Posted: Mon Jun 01, 2015 10:03 pm
by Index
  • fixed graphics bug
  • added shields at first deep
  • fixed tele7
  • fixed cp7 cheat
  • fixed cp11 (although it was probably not needed)
  • added two speedups to prevent failing on edges
anything left? ._.
That's why I didn't want to do final testruns.
I'm a bad tester, sry :'(

Re: [Sundara] by »Slayer.

Posted: Mon Jun 01, 2015 10:15 pm
by deen
Index wrote:
  • fixed graphics bug
  • added shields at first deep
  • fixed tele7
  • fixed cp7 cheat
  • fixed cp11 (although it was probably not needed)
  • added two speedups to prevent failing on edges
anything left? ._.
That's why I didn't want to do final testruns.
I'm a bad tester, sry :'(
Don't worry, I like you as a tester. Do we have better testers?