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Re: Night Sky

Posted: Sat May 30, 2015 2:45 pm
by Ñı©Ø
Zaiross wrote:Hi Ñı©Ø. Thanks for suggestions.
You must say thanks to Seba0006 too...

Btw do not rename the map every time you re-upload it, ( with 1.1 ) just put only map name

Re: Night Sky

Posted: Sat May 30, 2015 8:23 pm
by Zaiross
I need rename every time.

Re: Night Sky

Posted: Sat May 30, 2015 8:30 pm
by Lady Saavik
and we need to change it back and upload on test server

Re: Night Sky

Posted: Sun Jun 07, 2015 4:22 pm
by Welf
Had a look on it (no gameplay test) looks to be moderate 2-3
i like the design

Re: Night Sky

Posted: Sun Jun 07, 2015 4:54 pm
by Welf
had a test with onionly me (and thx to pipou)
we think moderate 3 stars
some more screens

Re: Night Sky

Posted: Tue Jun 09, 2015 12:02 am
by Zaiross
No, you do it well, I wanted to invent something new, I always try to be as our original (which can be seen after the design). I do not have time to correct this. Are you sure you tested the latest version? I remember already corrected most of these bugs. Anyway thanks.

Re: Night Sky

Posted: Tue Jun 09, 2015 12:19 am
by Welf
i think the part is hard to understand (how should ppl know how this hookthrough works?), thats why i dislike this
I also thought that you already fixed some more stuff, i think i even downloaded the newest version (and upload again) to be sure. Just fix all the bugs and its np ^^.

Re: Night Sky

Posted: Tue Jun 09, 2015 12:56 am
by Lady Saavik
When I played this map with Fels, we understood this part without problems.
This hookthrough is used in one of [SI] maps too. I liked it.

Re: Night Sky

Posted: Tue Jun 09, 2015 1:10 am
by Welf
because you are pro? but the map is for moderate players...
how should somebody know, that he has to hook through it in that angle?

for me it would be easier to understand, if it is marked different
whatever doesnt need fix

Re: Night Sky

Posted: Tue Jun 09, 2015 7:00 am
by Lady Saavik
Because he will try whats wrong with this hookthrough?