question about binds

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Soreu
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Re: question about binds

Post by Soreu »

bind <key> emote <number>

Code: Select all

bind g emote 2
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Fňokurka oo7
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Re: question about binds

Post by Fňokurka oo7 »

Soreu wrote:bind <key> emote <number>

Code: Select all

bind g emote 2
Yes...but that will make emote just for one time...I want them to keep appearing over and over again. :D
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Meliodafu
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Re: question about binds

Post by Meliodafu »

bind mouse2 "+hook; emote 2" (everytime when you use hook heart appears)
you can do the same for like other actions like jumping
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Soreu
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Re: question about binds

Post by Soreu »

Code: Select all

bind <key> exec emote.cfg
emote.cfg:

Code: Select all

emote 2
exec emote.cfg
but then no idea how to turn it off xd
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Fňokurka oo7
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Re: question about binds

Post by Fňokurka oo7 »

This is how to make emote when shoot btw. :D
bind mouse1 "+fire;emote 2"
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Re: question about binds

Post by Index »

You can bind emotes to all movements like fire, hook or jump :p
So, they will be basically displayed whenever you do something.

Code: Select all

bind mouse1 "+fire; emote 2"
bind mouse2 "+hook; emote 2"
bind space "+jump; emote 2"

bind a "+left; emote 2"
Otherwise you need a bot to always display emotes. I don't think that it's possible with binds, cause you always have to do a certain action.
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Ryozuki
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Re: question about binds

Post by Ryozuki »

you cab bind a emote for (right, left) so if you.move the emote will.be shown

sry my bad eng.

Edit Index: You might want to read the post above you, last line in code :p

:O im blind =\
Last edited by Ryozuki on Tue May 26, 2015 12:30 pm, edited 1 time in total.
Savander
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Re: question about binds

Post by Savander »

Loops in binds!
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imp
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Re: question about binds

Post by imp »

A secure kill bind is "bind kp1 kill". I never press it accidently.
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Re: question about binds

Post by imp »

kp1 is num pad key 1 btw.
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