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Re: question about binds

Posted: Mon May 25, 2015 12:52 pm
by Soreu
bind <key> emote <number>

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bind g emote 2

Re: question about binds

Posted: Mon May 25, 2015 12:54 pm
by Fňokurka oo7
Soreu wrote:bind <key> emote <number>

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bind g emote 2
Yes...but that will make emote just for one time...I want them to keep appearing over and over again. :D

Re: question about binds

Posted: Mon May 25, 2015 12:58 pm
by Meliodafu
bind mouse2 "+hook; emote 2" (everytime when you use hook heart appears)
you can do the same for like other actions like jumping

Re: question about binds

Posted: Mon May 25, 2015 12:59 pm
by Soreu

Code: Select all

bind <key> exec emote.cfg
emote.cfg:

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emote 2
exec emote.cfg
but then no idea how to turn it off xd

Re: question about binds

Posted: Mon May 25, 2015 1:00 pm
by Fňokurka oo7
This is how to make emote when shoot btw. :D
bind mouse1 "+fire;emote 2"

Re: question about binds

Posted: Mon May 25, 2015 1:04 pm
by Index
You can bind emotes to all movements like fire, hook or jump :p
So, they will be basically displayed whenever you do something.

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bind mouse1 "+fire; emote 2"
bind mouse2 "+hook; emote 2"
bind space "+jump; emote 2"

bind a "+left; emote 2"
Otherwise you need a bot to always display emotes. I don't think that it's possible with binds, cause you always have to do a certain action.

Re: question about binds

Posted: Mon May 25, 2015 1:12 pm
by Ryozuki
you cab bind a emote for (right, left) so if you.move the emote will.be shown

sry my bad eng.

Edit Index: You might want to read the post above you, last line in code :p

:O im blind =\

Re: question about binds

Posted: Tue May 26, 2015 11:24 am
by Savander
Loops in binds!

Re: question about binds

Posted: Tue May 26, 2015 3:48 pm
by imp
A secure kill bind is "bind kp1 kill". I never press it accidently.

Re: question about binds

Posted: Tue May 26, 2015 3:49 pm
by imp
kp1 is num pad key 1 btw.