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Re: Excast 4
Posted: Sun Aug 02, 2015 9:41 am
by BannZay
Ofc it may be second possibility(idk for what), but looks like u miss to remove this :

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I dont like it like most of non oldschool players, especially when it connected with unfreeze. I guess u should do something here :
Ryozuki wrote:
There is freeze on unfreeze?
Re: Excast 4
Posted: Mon Aug 03, 2015 1:25 am
by Åmol
undeep on unfreeze.
Re: Excast 4
Posted: Tue Nov 10, 2015 12:50 pm
by Åmol
Updated.
- Ryozuki's bug fixed.
BannZay's "bug" --> Made less faily.
Removed Game-layer's unfreeze entities, only unfreeze with Front-layer atm.
"ugly shields --> Now prettier!
Ready to release imo.
Re: Excast 4
Posted: Wed Nov 18, 2015 10:33 pm
by spy090
Fast check:
I guess MOD*4, but not sure that some parts is possible ( xD, yeah, yeah, i know that im noob. )
edit: I mean hook through block, marked by white ( next to circyled )
edit #2: And yes, forgot something. I understand that you made undeep a liiiiiiitle more lighter than unfreeze. But its really hard to understand where is what. Can you , pls, mark undeeps by "ddnet-tiles.png" for example?

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Re: Excast 4
Posted: Mon Nov 30, 2015 11:18 pm
by Åmol
I'll fix that one :/
Those shield's position... a bit erratic = good, symmetrically = shit. imo...
It's fine you can hook through that block.
qq
"Can you , pls, mark undeeps by "ddnet-tiles.png" for example?"
#NO
Re: Excast 4
Posted: Mon Nov 30, 2015 11:20 pm
by Åmol
Here u go
Re: Excast 4 (Moderate)
Posted: Mon Dec 07, 2015 5:18 pm
by RayB.
All parts work and the gameplay is simple good like the other excasts. I also searched for bugs and didnt found anything.
The map might be releasable moderate 4*.
Re: Excast 4 (Moderate)
Posted: Sat Dec 12, 2015 9:52 pm
by Åmol
Releasable,
~ no further testing necessary.
Moderate 3* actually.
Re: Excast 4 (Moderate)
Posted: Sun Dec 13, 2015 12:22 am
by BamBam
Not moderate 3* xDDDDD
EDIT: 4* clearly!
Re: Excast 4 (Moderate)
Posted: Sun Dec 13, 2015 12:28 am
by RayB.
so suggest something that would fit in your opinion.