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Re: [MODERATE] A DAY IN SPACE
Posted: Fri Jul 10, 2015 9:02 pm
by Ñı©Ø
Oh yeah omfg... lol ok maybe just... put some unfreeze 1/5 so isn't cheatable as 1/2
Re: [MODERATE] A DAY IN SPACE
Posted: Tue Jul 21, 2015 7:51 pm
by deen
No mapper response for 11 days, archive for now.
Re: [MODERATE] A DAY IN SPACE
Posted: Wed Jul 22, 2015 6:26 pm
by Gdog
Version 3

:
Re: [MODERATE] A DAY IN SPACE
Posted: Thu Jul 23, 2015 8:39 pm
by Lady Saavik
I see EVERYTHING is HD
make freeze, background, walls etc etc Detail NO in editor, it's not playable right now
Re: [MODERATE] A DAY IN SPACE
Posted: Thu Jul 23, 2015 8:47 pm
by Gdog
Version 4

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• NEW THINGS ON THE VERSION •
• Teleports are changed
• Bugs fixed
• Block time is decreased to 1 second
• Some parts are changed
Re: [MODERATE] A DAY IN SPACE
Posted: Sun Jul 26, 2015 9:28 pm
by Gdog
• LINK IS UPDATED •
Re: [MODERATE] A DAY IN SPACE
Posted: Tue Jul 28, 2015 8:32 pm
by Gdog
• * - [ Version 5 ] - * •
• * - [ What is changed!? ] - * •
• Some parts changed •
• Bugs fixed •
Re: [MODERATE] A DAY IN SPACE
Posted: Wed Jul 29, 2015 4:05 am
by BannZay
Usual moderate map with not bad gameplay.
Start line is duplicated by front layer, looks unusually but nothing more (idk is decision or you miss this)
But it is impossible to play with entities. My usual fps is 900-1300. On this map 50-300, remove swiches please . Also this 111111 looks bad. If u like this idea of 1 second freeze u can make smthing like this

Re: [MODERATE] A DAY IN SPACE
Posted: Sat Aug 08, 2015 9:18 pm
by hi_leute_gll
Most parts are very basic and standard, the hook-tele is used very well, but that is the only highlight in that map.
Re: [MODERATE] A DAY IN SPACE
Posted: Mon Aug 10, 2015 6:46 pm
by BeaR
Low fps are caused by unoptimized text rendering, so not really a map-related issue. Therefore I would ignore it imho.