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Re: Raid

Posted: Fri Jul 17, 2015 10:45 am
by Im 'corneum
I opened the map and its broken at me too, i dont have a working Version oft the map to fix anymore

Re: Raid

Posted: Sun Jul 19, 2015 12:13 pm
by Im 'corneum
.

Re: Raid

Posted: Wed Jul 22, 2015 5:44 pm
by teini94
my map dont worked after loading with 64bit version of ddnet too, (backgrounds was the problem) idk why

Re: Raid

Posted: Fri Jul 24, 2015 10:43 pm
by Knight
Checked through the map, the gameplay is good. maybe some places are tight, but thats not rly a hindrance to gameplay.

The only thing i noticed was lots and lots of corner mistakes ( graphical, so i wont call a bug) and there was too many thats why i didn't bother with screenshots ;D

Re: Raid

Posted: Sun Aug 09, 2015 5:52 pm
by Im 'corneum
I fixed all corners.

Re: Raid

Posted: Sun Aug 09, 2015 6:13 pm
by Knight
Had a look with the mapper, everything is fixed. Its now rdy to be released.

Re: Raid

Posted: Sun Aug 09, 2015 6:34 pm
by hi_leute_gll
Final version:
Raid.map
(290.81 KiB) Downloaded 79 times

Re: Raid

Posted: Sun Aug 09, 2015 11:13 pm
by BannZay
Nice! Cool gameplay, all that i dont like is design of marks( futures,cp`s, especually 1st).

Re: Raid

Posted: Mon Aug 10, 2015 3:15 pm
by deen
Released.

Re: Raid

Posted: Mon Aug 10, 2015 5:52 pm
by Ñı©Ø
deen wrote:Released.
Some parts of it aren't 1*solo, look at my first post (page 1)

Shotgun part is very hard (i mean the last shotgun part...)

And... when you take jetpack, is it wanted that you can cheat grenade for the whole map and so... even go trough shotgun part?