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Re: Night Sky 2 by Zaiross

Posted: Mon Jul 13, 2015 5:26 pm
by Welf
had a look on it (no gameplay tests)
some bugs/suggestions

Re: Night Sky 2 by Zaiross

Posted: Tue Jul 14, 2015 11:49 am
by Zaiross
:D

Re: Night Sky 2 by Zaiross

Posted: Wed Jul 22, 2015 6:30 pm
by milk
A good moderate map.

1. Still no freeze. And add more to the left, tee can skip the part just jumping in tele.
s1.png
s1.png (71.75 KiB) Viewed 2743 times
2. The part possible without shotgun. Maybe make it longer.
s2.png
s2.png (78.46 KiB) Viewed 2743 times

Re: Night Sky 2 by Zaiross

Posted: Thu Jul 23, 2015 6:35 pm
by Zaiross
U are wrong milk.
SS1: teach me how to jump with deeped tee ?
SS2: same

Re: Night Sky 2 by Zaiross

Posted: Thu Jul 23, 2015 8:28 pm
by Lady Saavik
lovely map
what about lovely jetpack in finish room?

Re: Night Sky 2 by Zaiross

Posted: Thu Jul 23, 2015 9:41 pm
by milk
Zaiross,
1) It's easy if you do it right.
ns2-1.demo
(874.41 KiB) Downloaded 164 times
2) Same.
ns2-2.demo
(878.61 KiB) Downloaded 141 times

Re: Night Sky 2 by Zaiross

Posted: Thu Jul 23, 2015 10:38 pm
by Zaiross
Nice work Saavik. Jetpack added :D

Re: Night Sky 2 by Zaiross

Posted: Sun Jul 26, 2015 12:36 am
by Knight
Unfortunately I didn't play the map. However, i did find some things that would be nice if they were changed ;o

Re: Night Sky 2 by Zaiross

Posted: Sun Jul 26, 2015 2:40 am
by Lady Saavik
wow Knight did you see my screenshots?
because you tell him these bugs with wrong generic_unhook color again so I guess he didn't want to fix it
or he just ignored me :(

Re: Night Sky 2 by Zaiross

Posted: Sun Jul 26, 2015 3:42 am
by milk
I was wrong about this part.
ns.png
ns.png (93.8 KiB) Viewed 2651 times
You can't fix it by just making it longer. It's still possible to do it without shotgun. So let it be the alternative way. Or if you want it to be possible only with shotgun, you should rework this part.