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Re: Night Sky 2 by Zaiross
Posted: Mon Jul 13, 2015 5:26 pm
by Welf
had a look on it (no gameplay tests)
some bugs/suggestions
Re: Night Sky 2 by Zaiross
Posted: Tue Jul 14, 2015 11:49 am
by Zaiross
Re: Night Sky 2 by Zaiross
Posted: Wed Jul 22, 2015 6:30 pm
by milk
A good moderate map.
1. Still no freeze. And add more to the left, tee can skip the part just jumping in tele.

- s1.png (71.75 KiB) Viewed 2743 times
2. The part possible without shotgun. Maybe make it longer.

- s2.png (78.46 KiB) Viewed 2743 times
Re: Night Sky 2 by Zaiross
Posted: Thu Jul 23, 2015 6:35 pm
by Zaiross
U are wrong milk.
SS1: teach me how to jump with deeped tee ?
SS2: same
Re: Night Sky 2 by Zaiross
Posted: Thu Jul 23, 2015 8:28 pm
by Lady Saavik
lovely map
what about lovely jetpack in finish room?
Re: Night Sky 2 by Zaiross
Posted: Thu Jul 23, 2015 9:41 pm
by milk
Zaiross,
1) It's easy if you do it right.
2) Same.
Re: Night Sky 2 by Zaiross
Posted: Thu Jul 23, 2015 10:38 pm
by Zaiross
Nice work Saavik. Jetpack added

Re: Night Sky 2 by Zaiross
Posted: Sun Jul 26, 2015 12:36 am
by Knight
Unfortunately I didn't play the map. However, i did find some things that would be nice if they were changed ;o
Re: Night Sky 2 by Zaiross
Posted: Sun Jul 26, 2015 2:40 am
by Lady Saavik
wow Knight did you see my screenshots?
because you tell him these bugs with wrong generic_unhook color again so I guess he didn't want to fix it
or he just ignored me

Re: Night Sky 2 by Zaiross
Posted: Sun Jul 26, 2015 3:42 am
by milk
I was wrong about this part.

- ns.png (93.8 KiB) Viewed 2651 times
You can't fix it by just making it longer. It's still possible to do it without shotgun. So let it be the alternative way. Or if you want it to be possible only with shotgun, you should rework this part.