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Re: Inverted

Posted: Tue Jul 14, 2015 11:35 pm
by BannZay
Ñı©Ø wrote:Ok ty for testing:
2screen: for do the part you need the jetpack... when you reach the point who remove super jumps and add jetpack, instead of going right like a lot of people do ( and they have to do again the whole map ) you must go left trying to "bug" the map... so you can make the part
Inverted.map
wtf? can some show me how to "bug" this with same difficulty of map?
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Re: Inverted

Posted: Wed Jul 15, 2015 10:06 am
by Ñı©Ø
For reach it you must go in totele 2! For reach totele 2 you must have infinite jumps and you must do the part you say it's boring ( i changed it )...

It's a puzzle map, but i think 2* perhaps
Inverted FULL RUN.demo
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Re: Inverted

Posted: Wed Jul 15, 2015 10:17 am
by IRGNW
Idk, i dont like the map, very failable, boring and with bad design, cant explain where to go and what to do

Re: Inverted

Posted: Wed Jul 15, 2015 10:23 am
by Ñı©Ø
Yeah, i know... so i don't know if we should release this because is a new type of map... all the parts are phew easy for let you do the part with another weapon... seems every part is a start for a new race with another weapons but there is never a real part... i call it puzzle map because it's nice that you have to use brain to near escape the map sometimes... It's a new kind of maps, but think about it, there are not "normal solo maps" in ddnet...

Walljump was a weird map when it was released, as Joyride... UpnDown it's puzzle too and i like it...

Re: Inverted

Posted: Wed Jul 15, 2015 10:27 am
by IRGNW
Oh, um sees ur demo, and now i like the map, but probably two things:
You must full redesign map and add hints what to do and where to go.

Re: Inverted

Posted: Wed Jul 15, 2015 10:34 am
by Ñı©Ø
I will wast the nature of the map... i want a puzzle map, it will be easy if i write where to go :( anyway if there is no choice to get it released like this i will do it...

Re: Inverted

Posted: Wed Jul 15, 2015 11:36 am
by BannZay
Think that is useless before, but it not... BOOM!
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Re: Inverted

Posted: Wed Jul 15, 2015 1:32 pm
by hi_leute_gll
The way you were talking about the map made me curious, so i took a quick look.
The idea of that "puzzle map" is nice, but the gameplay isn't.

At some positions you can fail very dumb, you have to run the same way again and again and that spam is really...
Unbenannt.png
Unbenannt.png (89.62 KiB) Viewed 3689 times
The design is unplayable.

Re: Inverted

Posted: Wed Jul 15, 2015 4:52 pm
by Ñı©Ø
Ok i will fix BannZay problem making something, i will reduce the ammount of switch inverted normal, but i really don't know what's wrong with design...

Re: Inverted

Posted: Thu Jul 16, 2015 10:23 am
by Ñı©Ø
hi_leute_gll wrote:At some positions you can fail very dumb
Well, it's a short map, there shouldn't be so much ragequit anyway...
hi_leute_gll wrote:you have to run the same way again and again and that spam is really..
Fixed! When you do the "spammy" you activate a switch who let you go back and return when you want :)
hi_leute_gll wrote:and that spam is really...
I reduced the switch inverted/not in the "spammy" area, so maybe now it's better, even because you don't play it a lot of time (just one time need)
hi_leute_gll wrote:The design is unplayable.
Pls be more specific i didn't get what's wrong...
BannZay wrote:Think that is useless before, but it not... BOOM!
Yeah, i fixed it putting jetpack off down, so if someone cheats he will be punished with FAIL! :twisted:


Can also someone tell me why this thread is in Archive? Testers report bugs, mappers fix them... no need to put it in archive...


Oh, forgot about the map:
Inverted.map
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