[Brutal] All in Clouds

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: [Brutal] All in Clouds

Post by Welf »

send us the most recent version before...
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: [Brutal] All in Clouds

Post by Welf »

In another thread with this map i wrote:
Welf wrote:i had a run on this map with eryx
it has some really annoying fail parts and many parts are even annoying,
there are lots of bugs, i don't want to test this, before you send us a new version
some parts are only hard, because they are tight (the gores and hammerfly parts) some ideas are okay but all in all the map isn`t that creative, even if you fix it, i am not sure if it should be released, i am sorry
decide if you want to give this map a try, but it needs major improvements and not only fixes
archive until you send us a new, good version
map didn`t seem to be reworked that well, i am not sure if it should be released.

Could some pro say his opinion on this? (e.g. milk or Kayumi)
milk
Posts: 207
Joined: Mon May 05, 2014 5:25 pm
Player profile: http://ddnet.org/players/milk/

Re: [Brutal] All in Clouds

Post by milk »

There are some annoying parts for 2 players but easy for 3-4 (for example drag parts and some other) and some parts are just tight (as Welf said). But there are many nice parts, some new ideas. So I'd give the mapper another chance to rework the map.
User avatar
BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
Player profile: http://ddnet.org/players/BamBam/
Mapper profile: http://ddnet.tw/mappers/BamBam/

Re: [Brutal] All in Clouds

Post by BamBam »

I really gotta say, this map has potential. Very creative parts, but what I am about to say makes me sad.
This map is great, nearly perfect, but it lacks one thing : colors. This map, is very, very plain in the way of looks. It makes you think it's a bad map. So ppl don't start playing it, which means, they cant find out if it's creative or not. They are held back; deceived by what it looks like. My suggestion: Change the design. Bg is great, but the unhook/hook/hookthrough is too plain for a map of this vibrancy level. Release it once it looks better.
It also looks a little cramped, so make more space and remove some super faily parts.

And, at the end of this speech, PARTTYYYY!!!!!
i exist
so do you
magic
User avatar
Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.org/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: [Brutal] All in Clouds

Post by Soreu »

Mapper going to send new version or his will has ended on thought it's released?
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
User avatar
BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.org/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: [Brutal] All in Clouds

Post by BannZay »

Looks like he send it in to quote. I know the mapper, and he quite teeworlds, also no any bugs founded after his update, so I guess this is final his version
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: [Brutal] All in Clouds

Post by Welf »

milk wrote:There are some annoying parts for 2 players but easy for 3-4 (for example drag parts and some other) and some parts are just tight (as Welf said). But there are many nice parts, some new ideas. So I'd give the mapper another chance to rework the map.
We should wait for the rework.
Maybe an experienced player/mapper should tell him what to change.
If he is inactive and nobody wants to rework it, this should go to archive.
User avatar
Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.org/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: [Brutal] All in Clouds

Post by Soreu »

Gonna stick it in archive then, until any further informations / new version.
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests