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Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Thu Aug 13, 2015 7:36 pm
by Ñı©Ø
I tested it... i found only some things... i think it's 1*mod!
I did for every bug a screen except for this:
Man, really... last 2 gores parts ARE TOO HARD for mod 1*! They're 3* mod! Pls make them easier all the rest of the map is amazing...
Maybe = suggestion

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Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Thu Aug 13, 2015 7:54 pm
by Fňokurka oo7
Order: suggestions till last ss...
- no. (gores)
- external (snow)
- it looks nice (shields: removed)
- no (TOO HARD MOD3*)
- no (saaviks suggestion, and i like it)
Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Mon Aug 24, 2015 10:11 pm
by hi_leute_gll
Map is extremly unbalanced, mapper tried to make it Novice, but used many Moderate ideas. Parts are there from Nov 3 to Mod 3, this makes it bad for Noobs and for better players. Also it is very weird how the CPs are used: Sometimes you get them automatically and sometimes you have to take them w/o any sense, wich causes fastly dumb fails. Additionally i saw many parts already in his previous maps.
Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Mon Aug 24, 2015 10:39 pm
by Fňokurka oo7
Any other opinions? I don't wanna waste more time with this if it's not worth of it.
Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Tue Sep 08, 2015 2:59 pm
by BannZay
Gameplay tested only, and a bit graphics :
Fix cp 36 37 no need to stuck so many here
Cp 46 : make cp 45 before, or make another possibility to go back if ur mate fail
Also I see no reason to fix other not automatic cps to synchronize it with graphics.
cp 27 non marked endless
cp 28 bad marked unendless, ppl can decide that they should to avoid this mark, but in fact they lost their endless anyway.
So my opinion : middle okay map(about 1* moder, probably need a bit fix parts with balance, but its not so much unbalanced) but bored for me(cuse of low difficulty for me, but imo it is nice map for speedracers) so I can say for sure for release i`m or against.
Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Mon Sep 14, 2015 8:06 pm
by Welf
I had a look at it, the parts are okay, not that much creative but the map isn't for experienced players, so that is fine
i think its not that unbalanced, but it's moderate, some drag parts are too long or too hard, so 3 stars probably
you should also change the weird teleport style (for players without entities, checkpoint tele are hard to understand)
Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Thu Oct 01, 2015 1:48 am
by Welf
Archive until mapper sends in a new version
Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Sun Dec 27, 2015 7:20 pm
by Fňokurka oo7
Cp 36, 37: no fix.
Cp 46: It's possible solo. (but faily)
Cp 27: this was confusing cuz you already had endless...made less confusing.
Cp 28: I admit that it's bit confusing - changed.
Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Sun Dec 27, 2015 7:57 pm
by BannZay
looks ready, the last suggestion - do something with this one:

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Re: Noo! (novice/moderate map by TyxpekCZ)
Posted: Sun Dec 27, 2015 9:43 pm
by Ñı©Ø
it may be that the freeze game tiles auto map covered the hook trough... luckly front layer exist!